FluidX3D v2.15 (framerate boost)
Thank you for using FluidX3D! Update v2.15 boosts framerate in interactive graphics by 20-70%:
- eliminated one frame memory copy and one clear frame operation in rendering chain
- enabled
g++
compiler optimizations for faster startup and higher rendering framerate
Bug fixes:
- fixed bug in multithreaded sanity checks
- fixed wrong unit conversion for thermal expansion coefficient
- fixed density to pressure conversion in LBM units
- fixed bug that raytracing kernel could lock up simulation
- fixed minor visual artifacts with raytracing
- fixed that console sometimes was not cleared before
INTERACTIVE_GRAPHICS_ASCII
rendering started
Have fun with the software!
-- Moritz