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chore: revert to using UNO_WINUI constant
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dansiegel committed Jul 22, 2024
1 parent d993311 commit 487ef70
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2 changes: 1 addition & 1 deletion src/Maui/Prism.Maui/Modularity/ModuleCatalog.cs
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ namespace Prism.Modularity;
/// application. Each module is described in a <see cref="ModuleInfo"/> class, that records the
/// name and type of the module.
/// </summary>
#if PRISMUNO
#if UNO_WINUI
[Microsoft.UI.Xaml.Markup.ContentProperty(Name = nameof(Items))]
#else
[ContentProperty(nameof(Items))]
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1 change: 0 additions & 1 deletion src/Uno/Prism.Uno/Prism.Uno.WinUI.csproj
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Expand Up @@ -8,7 +8,6 @@
<NoWarn>$(NoWarn);1591</NoWarn>
<PackageId>Prism.Uno.WinUI</PackageId>
<ImplicitUsings>true</ImplicitUsings>
<DefineConstants>$(DefineConstants);PRISMUNO</DefineConstants>
<Description>
Prism provides an implementation of a collection of design patterns that are helpful in writing well structured, maintainable, and testable XAML applications, including MVVM, dependency injection, commanding, event aggregation, and more. Prism's core functionality is a shared library targeting the .NET Framework and .NET. Features that need to be platform specific are implemented in the respective libraries for the target platform (WPF, Uno Platform, .NET MAUI and Xamarin Forms).

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