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# PojavLauncher's 32-bit support | ||
Most of you, Android users, who are reading this now, won't be bothered by this documentation, but for the poor souls who have a 32-bit device, let's press ~~L~~ F to pay respect to them. | ||
Most of you, Android users, who are reading this now, won't be bothered by this documentation, but for the poor souls who have a 32-bit device, let's press ~~L~~ F to pay respects to them. | ||
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Before ARM transitioned into the more-powerful, more-utilizing `arm64/aarch64` architecture; everyone was using `arm/aarch32` | ||
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We're not here to give you historical information of it, but feel free to read [this documentary about the ARM platform.](https://en.m.wikipedia.org/wiki/ARM_architecture_family) | ||
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**You may encounter issues while using PojavLauncher on 32-bit devices. Here's a list of stuff that's known to be problematic:** | ||
**You may encounter issues while using PojavLauncher on 32-bit devices. Here's a list of things that are known to be problematic:** | ||
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## RAM Allocation | ||
* **Real 32-bit devices (32-bit hardware and firmware), can't allocate more than 768MB of RAM to PojavLauncher. This can't be changed even if the device has more free RAM.** | ||
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**Real 32-bit devices (32-bit hardware and firmware), can't allocate more than 768MB of RAM to PojavLauncher. This can't be changed even if the device has more free RAM.** | ||
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* Examples of real 32-bit SoCs: Qualcomm Snapdragon 801, 800, 600, 400, S4, S3, S2, S1 | ||
* **64-bit devices limited to 32-bit firmware can't allocate more than ~1000MB of RAM. As said earlier, this can't be changed.** | ||
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**64-bit devices limited to 32-bit firmware can't allocate more than ~1000MB of RAM. As said earlier, this can't be changed.** | ||
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* Examples of 64-bit SoCs limited to 32-bit firmware: MediaTek Helio G37, G35, G25, P35, P25, P23, P22 | ||
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## Performance | ||
Due to 32-bit's processing speed limit, Minecraft's performance is always compromised. Even with optimization mods installed, you may get big stutters even on lowest settings. Decreasing RAM Allocation may help performance in certain scenarios. | ||
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## Compatibility | ||
As of snapshot [24w14a](https://minecraft.wiki/w/Java_Edition_24w14a), Minecraft has officially dropped support for the 32-Bit architecture, If you own a 32-Bit device you will not be able to run Minecraft 1.20.5+ on said device. |
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# Will PojavLauncher ever come to App Store for iOS? | ||
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## from the AppStore review guidelines | ||
2.5.2 Apps should be self-contained in their bundles, and may not read or write data outside the designated container area, nor may they download, install, or execute code which introduces or changes features or functionality of the app, including other apps. Educational apps designed to teach, develop, or allow students to test executable code may, in limited circumstances, download code provided that such code is not used for other purposes. Such apps must make the source code provided by the Application completely viewable and editable by the user. | ||
Also, $99 per year is required for pushing updates. | ||
So you will know if PojavLauncher will ever be pushed to App Store. | ||
### From the App Store review guidelines: | ||
__2.5.2__: Apps should be self-contained in their bundles, and may not read or write data outside the designated container area, nor may they download, install, or execute code which introduces or changes features or functionality of the app, including other apps. Educational apps designed to teach, develop, or allow students to test executable code may, in limited circumstances, download code provided that such code is not used for other purposes. Such apps must make the source code provided by the Application completely viewable and editable by the user. | ||
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Apple Developer Documentation Referenced: [Section 2.5.2](https://developer.apple.com/app-store/review/guidelines/#performance:~:text=Apps%20should%20be,by%20the%20user) | ||
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Additionally, $99 per year is required for pushing updates. | ||
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**If PojavLauncher is ever pushed to the App Store, you will know!** |
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# Customizing the on-screen controls | ||
# Customizing the on-screen controls | ||
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### There is "Custom controls" button in the main menu, by clicking that you will be able to change you custom controls. | ||
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<img src="https://github.com/user-attachments/assets/a476f630-c3a9-4c3c-83d1-ff39454d0105" width=45% height=45%> | ||
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### You can access the options by clicking the cogwheel at the top of the screen. | ||
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<img src="https://github.com/user-attachments/assets/8209a266-524e-45e2-b841-72f1d76aea43" width=75% height=75%> | ||
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### After clicking the cogwheel, you get a drawer with the following options: | ||
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<img src="https://github.com/user-attachments/assets/d70b38b8-2396-4bfe-b405-390a369f3776" width=75% height=75%> | ||
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1- Adds a button of your liking. | ||
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2- Adds a button drawer, if you press it, your buttons that you assigned will show up. | ||
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3- Adds a joystick. | ||
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4- Loads custom controls. | ||
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5- Saves current custom controls. | ||
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6- Option to select default custom controls. | ||
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7- Exports current controls. | ||
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# Supported Minecraft versions | ||
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With each new Minecraft release comes questions: how well does it play nice with PojavLauncher? | ||
With each new Minecraft release comes the question: *Will it play nice with PojavLauncher?* | ||
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Thanks to the hard work from PojavLauncherTeam, both the Android and the iOS port now cover most Minecraft versions... | ||
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...with some small exceptions that will be listed below. | ||
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## Android | ||
Current issues, as of the Foxglove update | ||
Current issues, as of the Foxglove update: | ||
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## iOS | ||
Current issues, as of the v2.2 Deepslate update | ||
Current issues, as of the v2.2 Deepslate update: | ||
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- v2.2 Deepslate will not open versions of minecraft past 1.20 (*) | ||
- v2.2 Deepslate does not have Java 21. (*) | ||
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(*) - To fix these issues, please use [the most recent github actions developer build](https://nightly.link/PojavLauncherTeam/PojavLauncher_iOS/workflows/development/main/net.kdt.pojavlauncher-ios.ipa.zip). |
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