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Repository for finding out the latest informations about how to mod "King of the Hat". In the future you will also be able to find new mods and resourcepacks here.

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So, you want to mod King of the Hat? Then you’ve come to the right place :D

THE DEFINITIVE GUIDE FOR

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MODDING

Sections:

🔗 Modifying King of the Hat code

🔗 Unity Assets Bundle Extractor (UABE) Installation

- Setup
- MtH* Guide

*Not done

Modifying Audio

- Fmod Bank Tool Installation
- Setup

FAQs and Other Problems

- Opening AssetBundleExtractor.exe gives an error message “Unable to open the class database package file!”

Creating Skins

UABE Installation

- King Of The Hat, as with many other Unity Games keeps its assets in a .assets file.
This means that you cannot directly access the .png files that it references for these assets. 

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- Fortunately, through the power of third party software, we are able to extract those images.

- To do so, we currently use a tool known as Unity Assets Bundle Extractor, or UABE for short.

(UABE is OPEN SOURCE, which means everyone is able to view the code, therefore it can be considered safe to download and use. We have added the origin GitHub and a republish via google drive uploaded by POOPATRON.)

NOTE: UABE currently only supports Windows.

Download UABE

Install From GitHub: 🔗 https://github.com/SeriousCache/UABE/releases/tag/v3.0-beta1

Install From Google Drive: 🔗 https://drive.google.com/file/d/1lnygRNw9t2mfrPtqRFYxyn77YFfIVcPP/view?usp=sharing

Install using GitHub

- To Install from GitHub, go to the link and scroll to the latest version of UABE,
- then click on the .zip file of your system type.
(As of writing this the latest version is “UABE 3.0 beta 1.”)

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Install using Google Drive

- To install from Google Drive, go to the link
- then click on the download button in the top right corner.

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Following a successful installation, extract the folder inside to a safe but *easily accessible* location. 

(Note, do not take AssetBundleExtractor.exe from outside the package as it depends on the files in its folder location)

[FAQs and Other Problems]

Congratulations! You have successfully installed UABE.

Setup

Alright, so now that you’ve downloaded UABE, it’s time to get modding!
To start UABE, simply run AssetBundleExtractor.exe from inside its folder. 

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Note: as stated before, running the .exe from outside of it’s local folder will cause problems) [FAQs and Other Problems]

If done successfully, a window should pop up that looks like this:

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Created by: POOPATRON

Edited by: Plunzi

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Repository for finding out the latest informations about how to mod "King of the Hat". In the future you will also be able to find new mods and resourcepacks here.

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