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https://api.playfab.com/releaseNotes/#170102
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Playfab Jenkins Bot committed Jan 2, 2017
2 parents af62633 + 6b526e6 commit ea22406
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Showing 11 changed files with 5 additions and 23 deletions.
2 changes: 1 addition & 1 deletion Corona/README.md
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Expand Up @@ -85,7 +85,7 @@ Combo Plugin Instructions:
* Add the following to your build.settings:
```lua
plugins = {
["plugin.playfab.client"] = { publisherId = "com.playfab" }
["plugin.playfab.combo"] = { publisherId = "com.playfab" }
}
```
* Here is a main.lua script for your Corona game project which will log in to PlayFab via the client, and get the titleId as a server, and print the results to the console
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9 changes: 0 additions & 9 deletions PlayFabClientSDK/PlayFab/PlayFabClientApi.lua
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Expand Up @@ -354,15 +354,6 @@ function PlayFabClientApi.GetPlayFabIDsFromTwitchIDs(request, onSuccess, onError
IPlayFabHttps.MakePlayFabApiCall("/Client/GetPlayFabIDsFromTwitchIDs", request, "X-Authorization", PlayFabSettings._internalSettings.sessionTicket, onSuccess, onError)
end

-- NOTE: This call will be deprecated soon. For fetching the data for a given user use GetPlayerCombinedInfo. For looking up users from the client api, we are in the process of adding a new api call. Once that call is ready, this one will be deprecated. Retrieves all requested data for a user in one unified request. By default, this API returns all data for the locally signed-in user. The input parameters may be used to limit the data retrieved to any subset of the available data, as well as retrieve the available data for a different user. Note that certain data, including inventory, virtual currency balances, and personally identifying information, may only be retrieved for the locally signed-in user. In the example below, a request is made for the account details, virtual currency balances, and specified user data for the locally signed-in user.
-- API Method Documentation: https://api.playfab.com/Documentation/Client/method/GetUserCombinedInfo
-- Request Documentation: https://api.playfab.com/Documentation/Client/datatype/PlayFab.Client.Models/PlayFab.Client.Models.GetUserCombinedInfoRequest
-- Result Documentation: https://api.playfab.com/Documentation/Client/datatype/PlayFab.Client.Models/PlayFab.Client.Models.GetUserCombinedInfoResult
function PlayFabClientApi.GetUserCombinedInfo(request, onSuccess, onError)
if (not PlayFabClientApi.IsClientLoggedIn()) then error("Must be logged in to call this method") end
IPlayFabHttps.MakePlayFabApiCall("/Client/GetUserCombinedInfo", request, "X-Authorization", PlayFabSettings._internalSettings.sessionTicket, onSuccess, onError)
end

-- Links the Android device identifier to the user's PlayFab account
-- API Method Documentation: https://api.playfab.com/Documentation/Client/method/LinkAndroidDeviceID
-- Request Documentation: https://api.playfab.com/Documentation/Client/datatype/PlayFab.Client.Models/PlayFab.Client.Models.LinkAndroidDeviceIDRequest
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2 changes: 1 addition & 1 deletion PlayFabClientSDK/PlayFab/PlayFabSettings.lua
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Expand Up @@ -13,7 +13,7 @@
local PlayFabSettings = {
_internalSettings = {
sessionTicket = nil,
sdkVersionString = "LuaSdk_0.7.161121",
sdkVersionString = "LuaSdk_0.8.170102",
buildIdentifier = "jbuild_luasdk_1"
},
settings = {
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9 changes: 0 additions & 9 deletions PlayFabSDK/PlayFab/PlayFabClientApi.lua
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Expand Up @@ -354,15 +354,6 @@ function PlayFabClientApi.GetPlayFabIDsFromTwitchIDs(request, onSuccess, onError
IPlayFabHttps.MakePlayFabApiCall("/Client/GetPlayFabIDsFromTwitchIDs", request, "X-Authorization", PlayFabSettings._internalSettings.sessionTicket, onSuccess, onError)
end

-- NOTE: This call will be deprecated soon. For fetching the data for a given user use GetPlayerCombinedInfo. For looking up users from the client api, we are in the process of adding a new api call. Once that call is ready, this one will be deprecated. Retrieves all requested data for a user in one unified request. By default, this API returns all data for the locally signed-in user. The input parameters may be used to limit the data retrieved to any subset of the available data, as well as retrieve the available data for a different user. Note that certain data, including inventory, virtual currency balances, and personally identifying information, may only be retrieved for the locally signed-in user. In the example below, a request is made for the account details, virtual currency balances, and specified user data for the locally signed-in user.
-- API Method Documentation: https://api.playfab.com/Documentation/Client/method/GetUserCombinedInfo
-- Request Documentation: https://api.playfab.com/Documentation/Client/datatype/PlayFab.Client.Models/PlayFab.Client.Models.GetUserCombinedInfoRequest
-- Result Documentation: https://api.playfab.com/Documentation/Client/datatype/PlayFab.Client.Models/PlayFab.Client.Models.GetUserCombinedInfoResult
function PlayFabClientApi.GetUserCombinedInfo(request, onSuccess, onError)
if (not PlayFabClientApi.IsClientLoggedIn()) then error("Must be logged in to call this method") end
IPlayFabHttps.MakePlayFabApiCall("/Client/GetUserCombinedInfo", request, "X-Authorization", PlayFabSettings._internalSettings.sessionTicket, onSuccess, onError)
end

-- Links the Android device identifier to the user's PlayFab account
-- API Method Documentation: https://api.playfab.com/Documentation/Client/method/LinkAndroidDeviceID
-- Request Documentation: https://api.playfab.com/Documentation/Client/datatype/PlayFab.Client.Models/PlayFab.Client.Models.LinkAndroidDeviceIDRequest
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2 changes: 1 addition & 1 deletion PlayFabSDK/PlayFab/PlayFabSettings.lua
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Expand Up @@ -13,7 +13,7 @@
local PlayFabSettings = {
_internalSettings = {
sessionTicket = nil,
sdkVersionString = "LuaSdk_0.7.161121",
sdkVersionString = "LuaSdk_0.8.170102",
buildIdentifier = "jbuild_luasdk_1"
},
settings = {
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2 changes: 1 addition & 1 deletion PlayFabServerSDK/PlayFab/PlayFabSettings.lua
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Expand Up @@ -12,7 +12,7 @@

local PlayFabSettings = {
_internalSettings = {
sdkVersionString = "LuaSdk_0.7.161121",
sdkVersionString = "LuaSdk_0.8.170102",
buildIdentifier = "jbuild_luasdk_1"
},
settings = {
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -103,7 +103,7 @@ Do you have ideas on how we can make our products and services better?

Our Developer Success Team can assist with answering any questions as well as process any feedback you have about PlayFab services.

[Forums, Support and Knowledge Base](https://community.playfab.com/hc/en-us)
[Forums, Support and Knowledge Base](https://community.playfab.com/index.html)


7. Copyright and Licensing Information:
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