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https://docs.microsoft.com/en-us/gaming/playfab/release-notes/#200330
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PlayFabJenkinsBot committed Mar 30, 2020
2 parents fb59afe + ef1fc19 commit be77373
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Showing 10 changed files with 63 additions and 9 deletions.
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18 changes: 18 additions & 0 deletions PlayFabClientSDK/PlayFab/PlayFabMultiplayerApi.lua
Original file line number Diff line number Diff line change
Expand Up @@ -141,6 +141,15 @@ function PlayFabMultiplayerApi.DeleteBuildAlias(request, onSuccess, onError)
IPlayFabHttps.MakePlayFabApiCall("/MultiplayerServer/DeleteBuildAlias", request, "X-EntityToken", PlayFabSettings._internalSettings.entityToken, onSuccess, onError)
end

-- Removes a multiplayer server build's region.
-- API Method Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletebuildregion
-- Request Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletebuildregion#deletebuildregionrequest
-- Response Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletebuildregion#emptyresponse
function PlayFabMultiplayerApi.DeleteBuildRegion(request, onSuccess, onError)
if (not PlayFabSettings.settings.titleId or not PlayFabSettings._internalSettings.entityToken) then error("Must call GetEntityToken first, to call this method") end
IPlayFabHttps.MakePlayFabApiCall("/MultiplayerServer/DeleteBuildRegion", request, "X-EntityToken", PlayFabSettings._internalSettings.entityToken, onSuccess, onError)
end

-- Deletes a multiplayer server game certificate.
-- API Method Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletecertificate
-- Request Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletecertificate#deletecertificaterequest
Expand Down Expand Up @@ -476,6 +485,15 @@ function PlayFabMultiplayerApi.UpdateBuildAlias(request, onSuccess, onError)
IPlayFabHttps.MakePlayFabApiCall("/MultiplayerServer/UpdateBuildAlias", request, "X-EntityToken", PlayFabSettings._internalSettings.entityToken, onSuccess, onError)
end

-- Updates a multiplayer server build's region. If the region is not yet created, it will be created
-- API Method Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildregion
-- Request Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildregion#updatebuildregionrequest
-- Response Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildregion#emptyresponse
function PlayFabMultiplayerApi.UpdateBuildRegion(request, onSuccess, onError)
if (not PlayFabSettings.settings.titleId or not PlayFabSettings._internalSettings.entityToken) then error("Must call GetEntityToken first, to call this method") end
IPlayFabHttps.MakePlayFabApiCall("/MultiplayerServer/UpdateBuildRegion", request, "X-EntityToken", PlayFabSettings._internalSettings.entityToken, onSuccess, onError)
end

-- Updates a multiplayer server build's regions.
-- API Method Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildregions
-- Request Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildregions#updatebuildregionsrequest
Expand Down
6 changes: 3 additions & 3 deletions PlayFabClientSDK/PlayFab/PlayFabSettings.lua
Original file line number Diff line number Diff line change
Expand Up @@ -13,9 +13,9 @@
local PlayFabSettings = {
_internalSettings = {
sessionTicket = nil,
sdkVersionString = "LuaSdk_0.72.200303",
buildIdentifier = "jbuild_luasdk__sdk-genericslave-1_1",
requestGetParams = {["sdk"] = "LuaSdk_0.72.200303"}
sdkVersionString = "LuaSdk_0.73.200330",
buildIdentifier = "jbuild_luasdk__sdk-genericslave-2_0",
requestGetParams = {["sdk"] = "LuaSdk_0.73.200330"}
},
settings = {
productionUrl = ".playfabapi.com",
Expand Down
18 changes: 18 additions & 0 deletions PlayFabSDK/PlayFab/PlayFabMultiplayerApi.lua
Original file line number Diff line number Diff line change
Expand Up @@ -141,6 +141,15 @@ function PlayFabMultiplayerApi.DeleteBuildAlias(request, onSuccess, onError)
IPlayFabHttps.MakePlayFabApiCall("/MultiplayerServer/DeleteBuildAlias", request, "X-EntityToken", PlayFabSettings._internalSettings.entityToken, onSuccess, onError)
end

-- Removes a multiplayer server build's region.
-- API Method Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletebuildregion
-- Request Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletebuildregion#deletebuildregionrequest
-- Response Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletebuildregion#emptyresponse
function PlayFabMultiplayerApi.DeleteBuildRegion(request, onSuccess, onError)
if (not PlayFabSettings.settings.titleId or not PlayFabSettings._internalSettings.entityToken) then error("Must call GetEntityToken first, to call this method") end
IPlayFabHttps.MakePlayFabApiCall("/MultiplayerServer/DeleteBuildRegion", request, "X-EntityToken", PlayFabSettings._internalSettings.entityToken, onSuccess, onError)
end

-- Deletes a multiplayer server game certificate.
-- API Method Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletecertificate
-- Request Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletecertificate#deletecertificaterequest
Expand Down Expand Up @@ -476,6 +485,15 @@ function PlayFabMultiplayerApi.UpdateBuildAlias(request, onSuccess, onError)
IPlayFabHttps.MakePlayFabApiCall("/MultiplayerServer/UpdateBuildAlias", request, "X-EntityToken", PlayFabSettings._internalSettings.entityToken, onSuccess, onError)
end

-- Updates a multiplayer server build's region. If the region is not yet created, it will be created
-- API Method Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildregion
-- Request Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildregion#updatebuildregionrequest
-- Response Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildregion#emptyresponse
function PlayFabMultiplayerApi.UpdateBuildRegion(request, onSuccess, onError)
if (not PlayFabSettings.settings.titleId or not PlayFabSettings._internalSettings.entityToken) then error("Must call GetEntityToken first, to call this method") end
IPlayFabHttps.MakePlayFabApiCall("/MultiplayerServer/UpdateBuildRegion", request, "X-EntityToken", PlayFabSettings._internalSettings.entityToken, onSuccess, onError)
end

-- Updates a multiplayer server build's regions.
-- API Method Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildregions
-- Request Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildregions#updatebuildregionsrequest
Expand Down
6 changes: 3 additions & 3 deletions PlayFabSDK/PlayFab/PlayFabSettings.lua
Original file line number Diff line number Diff line change
Expand Up @@ -13,9 +13,9 @@
local PlayFabSettings = {
_internalSettings = {
sessionTicket = nil,
sdkVersionString = "LuaSdk_0.72.200303",
buildIdentifier = "jbuild_luasdk__sdk-genericslave-1_1",
requestGetParams = {["sdk"] = "LuaSdk_0.72.200303"}
sdkVersionString = "LuaSdk_0.73.200330",
buildIdentifier = "jbuild_luasdk__sdk-genericslave-2_0",
requestGetParams = {["sdk"] = "LuaSdk_0.73.200330"}
},
settings = {
productionUrl = ".playfabapi.com",
Expand Down
18 changes: 18 additions & 0 deletions PlayFabServerSDK/PlayFab/PlayFabMultiplayerApi.lua
Original file line number Diff line number Diff line change
Expand Up @@ -141,6 +141,15 @@ function PlayFabMultiplayerApi.DeleteBuildAlias(request, onSuccess, onError)
IPlayFabHttps.MakePlayFabApiCall("/MultiplayerServer/DeleteBuildAlias", request, "X-EntityToken", PlayFabSettings._internalSettings.entityToken, onSuccess, onError)
end

-- Removes a multiplayer server build's region.
-- API Method Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletebuildregion
-- Request Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletebuildregion#deletebuildregionrequest
-- Response Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletebuildregion#emptyresponse
function PlayFabMultiplayerApi.DeleteBuildRegion(request, onSuccess, onError)
if (not PlayFabSettings.settings.titleId or not PlayFabSettings._internalSettings.entityToken) then error("Must call GetEntityToken first, to call this method") end
IPlayFabHttps.MakePlayFabApiCall("/MultiplayerServer/DeleteBuildRegion", request, "X-EntityToken", PlayFabSettings._internalSettings.entityToken, onSuccess, onError)
end

-- Deletes a multiplayer server game certificate.
-- API Method Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletecertificate
-- Request Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletecertificate#deletecertificaterequest
Expand Down Expand Up @@ -476,6 +485,15 @@ function PlayFabMultiplayerApi.UpdateBuildAlias(request, onSuccess, onError)
IPlayFabHttps.MakePlayFabApiCall("/MultiplayerServer/UpdateBuildAlias", request, "X-EntityToken", PlayFabSettings._internalSettings.entityToken, onSuccess, onError)
end

-- Updates a multiplayer server build's region. If the region is not yet created, it will be created
-- API Method Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildregion
-- Request Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildregion#updatebuildregionrequest
-- Response Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildregion#emptyresponse
function PlayFabMultiplayerApi.UpdateBuildRegion(request, onSuccess, onError)
if (not PlayFabSettings.settings.titleId or not PlayFabSettings._internalSettings.entityToken) then error("Must call GetEntityToken first, to call this method") end
IPlayFabHttps.MakePlayFabApiCall("/MultiplayerServer/UpdateBuildRegion", request, "X-EntityToken", PlayFabSettings._internalSettings.entityToken, onSuccess, onError)
end

-- Updates a multiplayer server build's regions.
-- API Method Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildregions
-- Request Documentation: https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildregions#updatebuildregionsrequest
Expand Down
6 changes: 3 additions & 3 deletions PlayFabServerSDK/PlayFab/PlayFabSettings.lua
Original file line number Diff line number Diff line change
Expand Up @@ -13,9 +13,9 @@
local PlayFabSettings = {
_internalSettings = {
sessionTicket = nil,
sdkVersionString = "LuaSdk_0.72.200303",
buildIdentifier = "jbuild_luasdk__sdk-genericslave-1_1",
requestGetParams = {["sdk"] = "LuaSdk_0.72.200303"}
sdkVersionString = "LuaSdk_0.73.200330",
buildIdentifier = "jbuild_luasdk__sdk-genericslave-2_0",
requestGetParams = {["sdk"] = "LuaSdk_0.73.200330"}
},
settings = {
productionUrl = ".playfabapi.com",
Expand Down

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