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An (actually good) asset organizer for unity/vrchat workflows. Contextually organizes assets based on context, such as materials by shader.

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PlagueVRC/AssetOrganizer

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AssetOrganizer

An (actually good) asset organizer for unity/vrchat workflows. Contextually organizes assets based on context, such as materials by shader.

To download, click the green "Code" button, then download zip (this is effectively cloning), afterwards open the zip file in a program like WinRAR and drag the folder within into your assets folder.

How things are organized

Asset Type Context
Animations Scene Name > Avatar GameObject Name > Asset Type > Animator Layer > Animator State >
Animators Scene Name > Avatar GameObject Name > Asset Type > Animator VRCAvatarDescriptor Category >
Materials Scene Name > Avatar GameObject Name > Asset Type > Shader Name >
Meshes Scene Name > Avatar GameObject Name > Asset Type > Static or Dynamic (SkinnedMeshRenderer or not) > GameObject Name >
Scenes Scene Name > Avatar GameObject Name > Asset Type >
Textures Scene Name > Avatar GameObject Name > Asset Type > Material Name >
VRCSDK Scene Name > Avatar GameObject Name > Asset Type >

Contributing

Please read and understand the existing asset type modules, and use one as a template. This is essential for predictable outcomes to happen. Once ready, make a pull request.

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You can find links on the right to donate if you like.

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An (actually good) asset organizer for unity/vrchat workflows. Contextually organizes assets based on context, such as materials by shader.

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