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This might be a personal preference, but I usually have
MouseButton
imported, which would make it easier to doMouseButton::Left
, compared to importingglfw::MouseButtonLeft
.Additionally, this is also sliiiightly "safer" to use, as if someone forgets to import
glfw::MouseButtonLeft
, then matching on aMouseButton
and havingMouseButtonLeft
in a match arm, that would only produce a warning. While forgetting to importMouseButton
when usingMouseButton::Left
, would cause an error.I can refactor some of the
MouseButtonLeft
(and friends) doc references, to instead point toMouseButton::Left
(and friends), if that is desired?