Release 2.20.1
What's Changed
Implemented Enhancements
- Update skill tree to 3.19 by @Regisle in #4744
- Add new uniques by @QuickStick123 and @LocalIdentity in #4774 and @Wires77 in #4817
- Timeless jewel search improvements by @Regisle and @Lothrik in #4622
- You can now auto generate weights for nodes based on skill DPS
- You can scroll on the horizontal scroll bars to change values (hold Ctrl/Shift to scroll slower/faster)
- Update a wide variety of unique items
- Add support for
- Damage over Time DPS cap by @deathbeam, @Regisle, and @LocalIdentity in #4808
- 3.19 Trickster ascendancy by @Lilylicious, [Regisle in https://github.com//pull/4749
- Deal 10% less damage on Indomitable Resolve by @Regisle in #4688
- armour applies to ele damage by @Regisle in #4673
- Vorana's March mods by @LocalIdentity in #4613
- Non-critical strikes deal less damage by @Regisle in #4701
- More Ailment effect modifiers by @Regisle in #4707
- Used Life flask in the past 10 seconds by @Regisle in #4687
- Debuff expiration rate by @Regisle in #4703
- Basic recoup breakdown by @Regisle in #4706
- Modifiers to enemy damage by @Regisle in #4685
- PvP skill scaling by @Regisle in #4664
- PvP hit taken by @Regisle in #4718
- Non-Vaal gem modifiers by @Nostrademous in #4711
- Debilitate debuff by @deathbeam in #4710
- Minions have Unholy Might by @QuickStick123 in #4780
- 3.19 Arrow Dancing Keystone by @QuickStick123 in #4779
- Counting Mastery type allocations by @Nostrademous in #4746
- More triple damage mods by @Paliak in #4727
- Kalandra inverted stats by @Nostrademous in #4756
- Stacking max shock by @Lilylicious in #4750
- Ryslatha Pantheon Life flask charge generation by @deathbeam in #4721
- Lightning Conduit's new Trigger flag by @Nostrademous in #4802
- Enemy Overwhelm by @QuickStick123 in #4705
- Burning and Caustic ground and Flame Surge by @deathbeam in #4801
- Burning and caustic ground in total/combined DPS by @Regisle in #4815
- Prevent burning and caustic ground from stacking by @Regisle in #4820
- Parsing of Link skill mods by @QuickStick123 in #4816
- Fix Incinerate gem tooltip by @Paliak in #4681
- Always use configured or base chill for bonechill and remove bonechill config by @deathbeam in #4453
- Update ward recharge speed by @lexy in #4697
- Update Brittle to 3.19 values by @lexy in #4696
- Added Thrusting as a base sword subType by @Nostrademous in #4720
- Minion charges and ailments work like players by @Lilylicious in #4694
- Take into account weapon conditions for shock by @Lilylicious in #4795
- Properly support gain on kill by @Regisle in #4704
- Update Chainbreaker wording and display Rage Regeneration by @Sinured in #4786
User Interface
- Display reservation efficiency as percentage with two decimal places instead of a full float multiplier by @Paliak in #4518
- Display effect of active gem variant when mousing over the "Variant" drop-down selector by @talkmill in #4633
- Change sidebar to show red numbers for unreserved life of 0 by @talkmill in #4618
Accuracy Improvements
- General improvements to "Damaging Hits" section and armour breakdown by @QuickStick123 in #4637
- Apply spell suppression to EHP calculations and add support for Instinct by @Regisle in #4686
- Improve stun avoid calcs by @Regisle in #4715
- Improve scaled modifier precision by @Lothrik in #4640
- Restructure leech to apply cap later by @QuickStick123 in #4809
Fixed Bugs
- Blood offering stats not calculated #744 by @talkmill in #4638
- Node power sorting at infinite values by @Regisle in #4617
- Config tab being 1 change behind enemy level by @Regisle in #4624
- Bottom bar wrapping in the tree tab by @talkmill in #4693
- Sidebar always showing Culling DPS and Recoverable ES by @LocalIdentity in #4646
- Evasion to armour conversion calculation not including "armour and evasion" base stats by @MrCoolTheCucumber in #4600
- Trypanon crit chance calculations by @LocalIdentity in #4610
- Total more multipliers not being round to nearest percent as done in game by @QuickStick123 in #4641
- Evasion as Extra Armour with Iron Reflexes by @LocalIdentity in #4643
- Buff stages on Scorching Ray, Frost Shield, and Sigil of Power by @Wires77 in #4645
- Veiled mod pool on autogenerated unique weapons by @LocalIdentity in #4651
- Bleed DPS when using multiple totems by @LocalIdentity in #4650
- Alternate ailments not working with anomalous grace by @QuickStick123 in #4656
- Various spelling errors by @Nightblade in #4690, #4773, and by @Regisle in #4712
- Imported items variable percentages by @Wires77 in #4735
- Vaal Discipline not counting towards Aura count by @LocalIdentity in #4608
- Enable skill tooltip visibility for non-vaal active skill gems by @Lothrik in #4606
- Default level for pinnacles by @Lilylicious in #4604
- Prevent invalid character level values by @Lothrik in #4609
- Catalysts visually not scaling certain mods by @QuickStick123 in #4603
- Force rebuild to initialise boss presets and remove phys fallback by @Regisle in #4615
- Stop pretending Tawhoa is implemented by @Lilylicious in #4732
- Selected Mastery Tree Upconversion Error by @Nostrademous in #4765
- Set skillset to nil instead of removing it from table and reordering it by @deathbeam in #4772
- Build did not save on generating a build code by @talkmill in #4623
- Multistrike damage calculation with skills which have bow and melee Tag by @Sinured in #4740
- Guaranteed ailments were not using correct values by @Lilylicious in #4790
- Longshot affects all projectiles that hit by @Lilylicious in #4709
- Scorching Ray totem DoT was not stacking by @Regisle in #4821
- Tornado was using Cast rate instead of Hit rate by @Sinured in #4826
- Skill costs being hidden if you reduced the cost to 0 by @QuickStick123 in #4813
Preliminary changes
- These changes might be changed further once the official patch is out
- Lifetap & Blessing interaction by @Sinured in #4752
New Contributors
- @MrCoolTheCucumber made their first contribution in #4600
- @talkmill made their first contribution in #4618
- @Sinured made their first contribution in #4767
Full Changelog: v2.19.2...v2.20.1