CI #4
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name: CI | |
on: | |
push: | |
branches: | |
- master | |
- dev | |
paths: | |
- "FicsItCam.uplugin" | |
- "Content/**" | |
- "Source/**" | |
- "ThirdParty/**" | |
pull_request: | |
branches: | |
- "master" | |
- "development" | |
paths: | |
- "Content/**" | |
- "Source/**" | |
- "ThirdParty/**" | |
workflow_dispatch: | |
workflow_call: | |
secrets: | |
WWISE_EMAIL: | |
required: true | |
WWISE_PASSWORD: | |
required: true | |
GH_TOKEN: | |
required: false | |
jobs: | |
build: | |
runs-on: windows-latest | |
steps: | |
- name: Cleanup | |
run: Remove-Item ${{ github.workspace }}\SatisfactoryModLoader -Recurse -Force -Confirm:$false -ErrorAction Ignore | |
- uses: actions/checkout@master | |
with: | |
repository: satisfactorymodding/SatisfactoryModLoader | |
ref: refs/heads/dev | |
path: SatisfactoryModLoader | |
- uses: actions/checkout@v2 | |
with: | |
path: Mods/FicsItCam | |
- name: Create UE directory | |
run: mkdir ue | |
- name: Download, Extract and Setup UE | |
working-directory: ue | |
run: | | |
gh release download --repo satisfactorymodding/UnrealEngine -p "UnrealEngine-CSS-Editor-Win64.7z.*" | |
7z x UnrealEngine-CSS-Editor-Win64.7z.001 | |
rm UnrealEngine-CSS-Editor-Win64.7z* | |
.\\SetupScripts\\Register.bat | |
- name: Add Wwise | |
run: | | |
gh release download --repo mircearoata/wwise-cli -p "wwise-cli.exe" | |
./wwise-cli.exe download --sdk-version "2022.1.5.8242" --filter Packages=SDK --filter DeploymentPlatforms=Windows_vc140 --filter DeploymentPlatforms=Windows_vc150 --filter DeploymentPlatforms=Windows_vc160 --filter DeploymentPlatforms=Windows_vc170 --filter DeploymentPlatforms=Linux --filter DeploymentPlatforms= | |
./wwise-cli.exe integrate-ue --integration-version "2022.1.5.2714" --project "${{ github.workspace }}\SatisfactoryModLoader\FactoryGame.uproject" | |
env: | |
GITHUB_TOKEN: ${{ secrets.GH_TOKEN }} | |
WWISE_EMAIL: ${{ secrets.WWISE_EMAIL }} | |
WWISE_PASSWORD: ${{ secrets.WWISE_PASSWORD }} | |
- name: Add msbuild to PATH | |
uses: microsoft/setup-msbuild@v1 | |
- name: Generate VS project files | |
run: ${{ github.workspace }}\ue\Engine\Build\BatchFiles\Build.bat -projectfiles -project='${{ github.workspace }}\SatisfactoryModLoader\FactoryGame.uproject' -game -rocket -progres | |
- name: Build for Development Editor | |
run: MSBuild.exe '${{ github.workspace }}\SatisfactoryModLoader\FactoryGame.sln' /p:Configuration='Development Editor' /p:Platform='Win64' /t:'Games\FactoryGame' -m | |
- name: Build for Shipping/Client | |
run: MSBuild.exe '${{ github.workspace }}\SatisfactoryModLoader\FactoryGame.sln' /p:Configuration='Shipping' /p:Platform='Win64' /t:'Games\FactoryGame' -m | |
- name: Package FicsItCam Mod | |
run: ${{ github.workspace }}\ue\Engine\Build\BatchFiles\RunUAT.bat -ScriptsForProject='${{ github.workspace }}\SatisfactoryModLoader\FactoryGame.uproject' PackagePlugin -project='${{ github.workspace }}\SatisfactoryModLoader\FactoryGame.uproject' -clientconfig=Shipping -serverconfig=Shipping -utf8output -DLCName='FicsItCam' -build -platform=Win64 -nocompileeditor | |
- uses: actions/upload-artifact@v3 | |
with: | |
name: FicsItCam | |
path: ${{ github.workspace }}\SatisfactoryModLoader\Saved\ArchivedPlugins\FicsItCam\FicsItCam-Windows.zip |