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examples/src/main/java/dev/yeff/scenes/CollisionScene.java
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package dev.yeff.scenes; | ||
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import dev.yeff.components.MouseObjectCollisionComponent; | ||
import dev.yeff.components.PlayerComponent; | ||
import dev.yeff.orbital.Game; | ||
import dev.yeff.orbital.ecs.GameObject; | ||
import dev.yeff.orbital.ecs.builders.GameObjectBuilder; | ||
import dev.yeff.orbital.ecs.components.TransformComponent; | ||
import dev.yeff.orbital.ecs.components.render.RenderShapeComponent; | ||
import dev.yeff.orbital.graphics.Colors; | ||
import dev.yeff.orbital.graphics.Shapes; | ||
import dev.yeff.orbital.io.Input; | ||
import dev.yeff.orbital.math.Vector2f; | ||
import dev.yeff.orbital.physics.collision.CollisionChecker; | ||
import dev.yeff.orbital.resources.ResourceManager; | ||
import dev.yeff.orbital.resources.Sprite; | ||
import dev.yeff.orbital.scenes.Scene; | ||
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public class CollisionScene extends Scene { | ||
private GameObject obj1; | ||
private GameObject obj2; | ||
private GameObject player; | ||
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private Sprite sprite; | ||
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@Override | ||
public void init(Game game) { | ||
obj1 = new GameObjectBuilder(this) | ||
.withId("Object 1") | ||
.withTransform(game.getScreenCenter(), new Vector2f(120.0f, 120.0f)) | ||
.withCollider(Shapes.CIRCLE, new Vector2f(120.0f, 120.0f)) | ||
.withShape(Shapes.CIRCLE, Colors.RED) | ||
sprite = ResourceManager.getSprite(getClass(), "assets/character_0000.png"); | ||
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player = new GameObjectBuilder(this, "Player") | ||
.withTransform(game.getScreenCenter(), new Vector2f(60.0f)) | ||
.withSprite(sprite) | ||
.withCollider(Shapes.RECTANGLE, new Vector2f(60.0f)) | ||
.withComponent(new PlayerComponent()) | ||
.build(); | ||
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obj2 = new GameObjectBuilder(this) | ||
.withId("Object 2") | ||
.withTransform(Input.getMouse().getMousePos(), new Vector2f(5.0f, 5.0f)) | ||
.withCollider(Shapes.CIRCLE, new Vector2f(5.0f, 5.0f)) | ||
.withComponents(new MouseObjectCollisionComponent()) | ||
obj2 = new GameObjectBuilder(this, "Object 1") | ||
.withTransform(game.getScreenCenter(), new Vector2f(80.0f)) | ||
.withShape(Shapes.RECTANGLE, Colors.GREEN) | ||
.withCollider(Shapes.RECTANGLE, new Vector2f(80.0f)) | ||
.build(); | ||
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addGameObject(game, obj1); | ||
addGameObject(game, obj2); | ||
addGameObject(game, player); | ||
} | ||
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@Override | ||
public void update(Game game, float fps) { | ||
obj2.getComponent(TransformComponent.class).position = Input.getMouse().getMousePos(); | ||
if (CollisionChecker.isColliding(player, obj2)) { | ||
obj2.getComponent(RenderShapeComponent.class).color = Colors.RED; | ||
} else { | ||
obj2.getComponent(RenderShapeComponent.class).color = Colors.GREEN; | ||
} | ||
} | ||
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@Override | ||
public void dispose(Game game) { | ||
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ResourceManager.disposeSprite(sprite); | ||
} | ||
} |