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Artificial-Evolution-Simulation

Javascript simulation of a population growing over time depending on 4 variables:

  • Birth Rate (B): Chance that a creature appears spontaneously in the world at each timestep.
  • Death Rate (D): Chance of dying that every creatures has at each timestep.
  • Replication Rate (R): Chance that a creature replicates itself, adding a copy (mutation is not implemented yet) of itself in the world at each timestep (applied to every creatures).
  • Crowding Coefficient (C): Simulates a finite amount of food for a growing population: if the population is to big for the world to carry more creatures will die at each timestep.

INTERACTIVE: Use the integrated sliders to control those variables live.

This simulation is disponible on my website: code.noxtal.com. To run locally, clone the project and run index.html in your browser.

Graph made using Plotly.

Based on Primer's videos on evolution.

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