Update dotnet-nuget.yml #18
Annotations
10 warnings
build:
Stride.BepuPhysics/Components/SimulationUpdateComponent.cs#L8
#warning: 'may be nice to use Interface and Register it to Sim using a processsor.'
|
build:
Stride.BepuPhysics/Definitions/StridePoseIntegratorCallbacks.cs#L5
#warning: 'allow better Editor/runtime modifications of StridePoseIntegratorCallbacks (thinking of PerBodyGravity, ...)'
|
build:
Stride.BepuPhysics/BepuShapeCacheSystem.cs#L56
#warning: 'Capsule can't be scaled for now (see lower)'
|
build:
Stride.BepuPhysics/BepuShapeCacheSystem.cs#L60
#warning: 'Triangle can't be scaled'
|
build:
Stride.BepuPhysics/Processors/ContainerData.cs#L98
#warning: 'maybe recycle mesh shapes themselves if possible ?'
|
build:
Stride.BepuPhysics/BepuShapeCacheSystem.cs#L74
#warning: 'that's slow, we could consider build a dictionary<float LenRadRatio, BodyShapeData>.'
|
build:
Stride.BepuPhysics/Processors/ConstraintData.cs#L28
#warning: 'check that the body count == Constraint.BodyCount (some need 1, 2 or more bodies)'
|
build:
Stride.BepuPhysics/Processors/ContainerData.cs#L105
#warning: 'Shouldn't this be uncommented ?'
|
build:
Stride.BepuPhysics/BepuShapeCacheSystem.cs#L85
#warning: 'returning empty data or null ?'
|
build:
Stride.BepuPhysics/Processors/ConstraintData.cs#L40
#warning: 'maybe send a warning, like the missing camera notification in the engine, instead of exception at runtime'
|