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Update dotnet-nuget.yml #18

Update dotnet-nuget.yml

Update dotnet-nuget.yml #18

Triggered via push January 9, 2024 15:51
Status Success
Total duration 1m 49s
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dotnet-nuget.yml

on: push
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10 warnings
build: Stride.BepuPhysics/Components/SimulationUpdateComponent.cs#L8
#warning: 'may be nice to use Interface and Register it to Sim using a processsor.'
build: Stride.BepuPhysics/Definitions/StridePoseIntegratorCallbacks.cs#L5
#warning: 'allow better Editor/runtime modifications of StridePoseIntegratorCallbacks (thinking of PerBodyGravity, ...)'
build: Stride.BepuPhysics/BepuShapeCacheSystem.cs#L56
#warning: 'Capsule can't be scaled for now (see lower)'
build: Stride.BepuPhysics/BepuShapeCacheSystem.cs#L60
#warning: 'Triangle can't be scaled'
build: Stride.BepuPhysics/Processors/ContainerData.cs#L98
#warning: 'maybe recycle mesh shapes themselves if possible ?'
build: Stride.BepuPhysics/BepuShapeCacheSystem.cs#L74
#warning: 'that's slow, we could consider build a dictionary<float LenRadRatio, BodyShapeData>.'
build: Stride.BepuPhysics/Processors/ConstraintData.cs#L28
#warning: 'check that the body count == Constraint.BodyCount (some need 1, 2 or more bodies)'
build: Stride.BepuPhysics/Processors/ContainerData.cs#L105
#warning: 'Shouldn't this be uncommented ?'
build: Stride.BepuPhysics/BepuShapeCacheSystem.cs#L85
#warning: 'returning empty data or null ?'
build: Stride.BepuPhysics/Processors/ConstraintData.cs#L40
#warning: 'maybe send a warning, like the missing camera notification in the engine, instead of exception at runtime'