Update dotnet-nuget.yml #16
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1 error and 10 warnings
build
Process completed with exit code 1.
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build:
Stride.BepuPhysics/Definitions/Colliders/ConvexHullCollider.cs#L31
#warning: 'maybe don't rely on cache actually, instead cache the convexhull struct itself ? See if that can be reused'
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build:
Stride.BepuPhysics/Processors/ContainerProcessor.cs#L38
#warning: 'will not work if we add 2 entities, add a Container to the child Then add a container to the parent. Need rework'
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build:
Stride.BepuPhysics/Components/SimulationUpdateComponent.cs#L8
#warning: 'may be nice to use Interface and Register it to Sim using a processsor.'
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build:
Stride.BepuPhysics/Definitions/StridePoseIntegratorCallbacks.cs#L5
#warning: 'allow better Editor/runtime modifications of StridePoseIntegratorCallbacks (thinking of PerBodyGravity, ...)'
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build:
Stride.BepuPhysics/BepuShapeCacheSystem.cs#L56
#warning: 'Capsule can't be scaled for now (see lower)'
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build:
Stride.BepuPhysics/BepuShapeCacheSystem.cs#L60
#warning: 'Triangle can't be scaled'
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build:
Stride.BepuPhysics/BepuShapeCacheSystem.cs#L74
#warning: 'that's slow, we could consider build a dictionary<float LenRadRatio, BodyShapeData>.'
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build:
Stride.BepuPhysics/BepuShapeCacheSystem.cs#L85
#warning: 'returning empty data or null ?'
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build:
Stride.BepuPhysics/Processors/ConstraintData.cs#L28
#warning: 'check that the body count == Constraint.BodyCount (some need 1, 2 or more bodies)'
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build:
Stride.BepuPhysics/BepuShapeCacheSystem.cs#L116
#warning: 'maybe allow mesh transform ? (by adding Scale, Orientation & Offset to IContainerWithMesh)'
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