Merge pull request #36 from Doprez/master #12
Annotations
10 warnings
build:
Stride.BepuPhysics/Components/Character/CharacterComponent.cs#L28
#warning: 'if it requires a 'BodyContainerComponent' we should consider inheriting from 'BodyContainerComponent', that way ownership over the component is implied and we can override some of the behaviors appropriately'
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build:
Stride.BepuPhysics/Components/Constraints/_BodyContainerList.cs#L6
#warning: 'maybe replace by stride impl'
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build:
Stride.BepuPhysics/Components/Colliders/TriangleColliderComponent.cs#L11
#warning: 'I don't think this would have any actual use, you can keep this internal if you want to keep it for debugging purposes'
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build:
Stride.BepuPhysics/Definitions/StridePoseIntegratorCallbacks.cs#L5
#warning: 'allow better Editor/runtime modifications of StridePoseIntegratorCallbacks (thinking of PerBodyGravity, ...)'
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build:
Stride.BepuPhysics/Processors/ConstraintData.cs#L28
#warning: 'check that the body count == Constraint.BodyCount (some need 1, 2 or more bodies)'
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build:
Stride.BepuPhysics/Components/Containers/_ContainerComponent.cs#L195
#warning: 'toLeftHanded not implemented yet and doesn't need to ?'
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build:
Stride.BepuPhysics/Processors/ConstraintData.cs#L40
#warning: 'maybe send a warning, like the missing camera notification in the engine, instead of exception at runtime'
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build:
Stride.BepuPhysics/Components/Colliders/ConvexHullColliderComponent.cs#L19
#warning: 'Replace with an explicit reference to hulls once the asset part for hulls is done'
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build:
Stride.BepuPhysics/Components/Containers/_ContainerComponent.cs#L227
#warning: 'TODO : shapeData.Transform = objectTransform;'
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build:
Stride.BepuPhysics/Processors/ContainerData.cs#L123
#warning: 'check why it is not needed'
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