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Skip emissives in Bbmodel generation
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NickAcPT committed Aug 27, 2024
1 parent e621000 commit e621000
Showing 1 changed file with 7 additions and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -163,7 +163,13 @@ impl<M: ArmorMaterial, I: ModelProjectImageIO> ModelGenerationProject<M, I> {
If you haven't drawn your Cape yet, make sure to do so, then use the Ears Manipulator to set it up on your skin.".to_string());
}
}


if let Some(mut features) = features {
// Harcode emissives to false - I believe blockbench supports emissive textures,
// but Ears skins' emissives aren't separate textures, and instead are based off of specific colors.
features.emissive = false;
}

self.part_context.ears_features = features;

ears_rs::utils::process_erase_regions(&mut texture)?;
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