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unit Constants_Lib; | ||
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interface | ||
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//jumppad :) | ||
const | ||
Jump1 = 4.0; | ||
Jump2 = 5.0; | ||
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const | ||
//ID-øíèêè âñåõ èòåìîâ è îðóæèÿ | ||
shotgun_ID = 2; | ||
grenade_ID = 3; | ||
rocket_ID = 4; | ||
shaft_ID = 5; | ||
railgun_ID = 6; | ||
plasma_ID = 7; | ||
BFG_ID = 8; | ||
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Shard_ID = 16; | ||
Armor50_ID = 17; | ||
Armor100_ID = 18; | ||
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Health5_ID = 19; | ||
Health25_ID = 20; | ||
Health50_ID = 21; | ||
Health100_ID = 22; | ||
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REGEN_ID = 23; | ||
BATTLESUIT_ID = 24; | ||
HASTE_ID = 25; | ||
QUAD_ID = 26; | ||
FLIGHT_ID = 27; | ||
INV_ID = 28; | ||
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const | ||
Healthes : array [Health5_ID..Health100_ID] of word = | ||
(5, 25, 50, 100); | ||
Armors : array [Shard_ID..Armor100_ID] of word = | ||
(5, 50, 100); | ||
HealthWait: array [Health5_ID..Health100_ID] of word = | ||
(1000, 1000, 1500, 3000); | ||
ArmorWait : array [Shard_ID..Armor100_ID] of word = | ||
(1000, 1500, 1500); | ||
const | ||
PlayerMaxHealth1 = 100; | ||
PlayerMaxHealth2 = 200; | ||
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PlayerMaxArmor1 = 100; | ||
PlayerMaxArmor2 = 200; | ||
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HealthTickerWait = 50; | ||
SwitchTickerWait = 10;//ñìåíà îðóæèÿ ÏÎËÍÀß | ||
{ SwitchTicker2Wait = 5;//ñìåíà îðóæèÿ - ñëåä. îðóæèå} | ||
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const | ||
WPN_Count = 9; | ||
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type | ||
TWPNArray = array [0.. WPN_Count-1] of word; | ||
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const | ||
//XProger: îðóæèå | ||
WPN_GAUNTLET = 0; | ||
WPN_MACHINEGUN = 1; | ||
WPN_SHOTGUN = 2; | ||
WPN_GRENADE = 3; | ||
WPN_ROCKET = 4; | ||
WPN_LIGHTING = 5; | ||
WPN_RAILGUN = 6; | ||
WPN_PLASMA = 7; | ||
WPN_BFG = 8; | ||
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WPN_AMMO = 8; | ||
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const | ||
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WPN_Wait : TWPNArray= | ||
(0, 1000, 1000, 1000, 1000, 1500, 1000, 1000, 1500); | ||
Ammo_Wait = 1000; | ||
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Def_Ammo : TWpnArray = | ||
(1, 100, 10, 10, 10, 120, 10, 50, 20); | ||
Ammo_Box: TWpnArray = | ||
(0, 50, 5, 5, 5, 60, 5, 25, 10); | ||
Max_Ammo: TWpnArray = | ||
(0, 200, 100, 100, 100, 200, 100, 100, 100); | ||
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PowerUp_Wait = 5000; | ||
PowerUp_StartTime = 2600; | ||
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implementation | ||
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end. |
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unit Generate_Lib; | ||
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interface | ||
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uses Constants_Lib; | ||
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const | ||
//ÖÅÍÛ íà îðóæèå: | ||
WPN_Costs :TWPNArray = | ||
(0, 10, 20, 30, 35, 40, 60, 70, 120); | ||
Heal_costs : array [Health5_ID..Health100_ID] of word = | ||
(5, 25, 50, 100); | ||
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type | ||
TRoom = | ||
class | ||
constructor Create(fx1, fy1, fx2, fy2: integer); | ||
private | ||
function GetHeight: integer; | ||
function Getwidth: integer; | ||
procedure SetHeight(const Value: integer); | ||
procedure SetWidth(const Value: integer); | ||
protected | ||
yy: array [0..30] of integer;//ìàññèâ óðîâíÿ... | ||
public | ||
x1, y1, x2, y2: integer; | ||
brick: integer; | ||
prevroom, nextroom: TRoom; | ||
property Width: integer read Getwidth write SetWidth; | ||
property Height: integer read GetHeight write SetHeight; | ||
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procedure SplitH(minw, maxw: integer); | ||
procedure SplitV(minh, maxh: integer); | ||
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procedure FillPrepare; | ||
procedure FillSurf; | ||
procedure Fill; | ||
end; | ||
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var | ||
rooms: array [1..100000] of TRoom; | ||
rc: integer; | ||
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function AddRoom(r: TRoom): TRoom; | ||
procedure RDelete(i: integer); | ||
procedure RClear; | ||
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implementation | ||
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uses Main, MapObj_Lib, TFKEntries; | ||
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function AddRoom(r: TRoom): TRoom; | ||
begin | ||
Inc(rc); | ||
rooms[rc]:=r; | ||
result:=r; | ||
end; | ||
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procedure RDelete(i: integer); | ||
begin | ||
end; | ||
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procedure RClear; | ||
var | ||
i: integer; | ||
begin | ||
for i:=1 to rc do rooms[i].Free; | ||
rc:=0; | ||
end; | ||
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//ôóíêöèè ïîìîùè â ïîñòàíîâêå ïðåäìåòîâ | ||
function PlaceWeapon(x, y: integer; MaxCost: integer): integer; | ||
var | ||
i, m: integer; | ||
struct: TMapObjStruct; | ||
begin | ||
for m:=1 to 8 do | ||
if WPN_Costs[m]>MaxCost then | ||
break; | ||
i:=random(m)+1; | ||
Result:=i; | ||
if i>0 then | ||
begin | ||
FillChar(struct, sizeof(struct), 0); | ||
struct.width:=1; | ||
struct.height:=1; | ||
struct.x:=x; | ||
struct.y:=y; | ||
struct.weaponID:=i; | ||
if i>1 then | ||
struct.ObjType:=otWeapon | ||
else | ||
struct.ObjType:=otAmmo; | ||
Map.Obj.Add(struct).SetDefValues; | ||
end; | ||
end; | ||
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procedure PlaceAmmo(x, y: integer; wpn: integer); | ||
var | ||
struct: TMapObjStruct; | ||
begin | ||
FillChar(struct, sizeof(struct), 0); | ||
struct.width:=1; | ||
struct.height:=1; | ||
struct.x:=x; | ||
struct.y:=y; | ||
struct.weaponID:=wpn; | ||
struct.ObjType:=otAmmo; | ||
Map.Obj.Add(struct).SetDefValues; | ||
end; | ||
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procedure PlaceJumpPad(x, y, height: integer); | ||
var | ||
struct: TMapObjStruct; | ||
begin | ||
FillChar(struct, sizeof(struct), 0); | ||
struct.width:=1; | ||
struct.height:=1; | ||
struct.x:=x; | ||
struct.y:=y; | ||
struct.ObjType:=otJumpPad; | ||
if Height>5 then | ||
struct.jumpspeed:=5.0 | ||
else struct.jumpspeed:=4.0; | ||
Map.Obj.Add(struct).SetDefValues; | ||
end; | ||
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procedure PlaceRespawn(x, y: integer); | ||
var | ||
struct: TMapObjStruct; | ||
begin | ||
FillChar(struct, sizeof(struct), 0); | ||
struct.width:=1; | ||
struct.height:=1; | ||
struct.x:=x; | ||
struct.y:=y; | ||
struct.ObjType:=otRespawn; | ||
struct.orient:=0; | ||
Map.Obj.Add(struct).SetDefValues; | ||
end; | ||
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procedure PlaceTeleport(x1, y1, x2, y2: integer); | ||
var | ||
struct: TMapObjStruct; | ||
begin | ||
FillChar(struct, sizeof(struct), 0); | ||
struct.width:=1; | ||
struct.height:=1; | ||
struct.x:=x1; | ||
struct.y:=y1; | ||
struct.gotox:=x2; | ||
struct.gotoy:=y2; | ||
struct.ObjType:=otTeleport; | ||
struct.orient:=0; | ||
Map.Obj.Add(struct).SetDefValues; | ||
end; | ||
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function PlaceHealth(x, y, maxcost: integer): integer; | ||
var | ||
struct: TMapObjStruct; | ||
i, m: integer; | ||
begin | ||
FillChar(struct, sizeof(struct), 0); | ||
struct.width:=1; | ||
struct.height:=1; | ||
struct.x:=x; | ||
struct.y:=y; | ||
struct.ObjType:=otHealth; | ||
for m:=Health5_ID to Health100_ID do | ||
if heal_costs[m]>maxcost then | ||
Break; | ||
i:=random(m-Health5_ID)+Health5_ID; | ||
struct.itemID:=i; | ||
if m>Health5_ID then | ||
Map.Obj.Add(struct).SetDefValues | ||
else i:=0; | ||
Result:=i; | ||
end; | ||
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{ TRoom } | ||
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constructor TRoom.Create(fx1, fy1, fx2, fy2: integer); | ||
begin | ||
x1:=fx1;y1:=fy1;x2:=fx2;y2:=fy2; | ||
end; | ||
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procedure TRoom.Fill; | ||
var | ||
j: integer; | ||
begin | ||
//çàïîëíÿåì - ñòàâèì îäíî îðóæèå, ðåñïàóí è òåëåïîðò â ñëåä. êîìíàòó | ||
with Map do | ||
begin | ||
if nextroom<>nil then | ||
PlaceTeleport(x2, y2-yy[x2-x1], nextroom.x1+2, nextroom.y2); | ||
if prevroom<>nil then | ||
PlaceTeleport(x1+1, y2-yy[1], prevroom.x2-1, prevroom.y2); | ||
//òåïåðü ðåñïàóí, åñëè øèðèíà ïîçâîëÿåò | ||
if Self.Width>3 then | ||
begin | ||
if random(4)>1 then | ||
begin | ||
j:=x1+Self.Width div 2; | ||
PlaceRespawn(j, y2-yy[j-x1]); | ||
end; | ||
j:=x1+Self.Width div 2+random(3)-1; | ||
if random(3)>0 then | ||
PlaceWeapon(j, y2-yy[j-x1], 100) | ||
else | ||
PlaceHealth(j, y2-yy[j-x1], 100); | ||
end; | ||
end; | ||
end; | ||
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procedure TRoom.FillPrepare; | ||
begin | ||
yy[0]:=0; | ||
yy[width-1]:=0; | ||
end; | ||
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procedure TRoom.FillSurf; | ||
var | ||
maxh: integer; | ||
i, j: integer; | ||
begin | ||
maxh:=height-4; | ||
if maxh>2 then maxh:=2; | ||
if random(3)>1 then maxh:=1; | ||
//çàïîëíÿåì Surface; | ||
for i:=1 to width-2 do | ||
yy[i]:=random(maxh); | ||
//òåïåðü ïåðåõîäèì ê çàëèâó áðèêîâ | ||
with Map do | ||
for i:=x1 to x2 do | ||
for j:=0 to yy[i-x1]-1 do | ||
begin | ||
brk[i, y2-j]:=brick; | ||
brk.blocked[i, y2-j]:=true; | ||
end; | ||
end; | ||
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function TRoom.GetHeight: integer; | ||
begin | ||
Result:=y2-y1+1; | ||
end; | ||
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function TRoom.Getwidth: integer; | ||
begin | ||
Result:=x2-x1+1; | ||
end; | ||
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procedure TRoom.SetHeight(const Value: integer); | ||
begin | ||
y2:=y1+Value-1; | ||
end; | ||
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procedure TRoom.SetWidth(const Value: integer); | ||
begin | ||
x2:=x1+Value-1; | ||
end; | ||
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procedure TRoom.SplitH(minw, maxw: integer); | ||
var | ||
max, w: integer; | ||
begin | ||
while Width>(minw+maxw) div 2 do | ||
begin | ||
max:=Width-minw; | ||
if max>maxw then max:=maxw; | ||
if max<minw then Exit; | ||
w:=random(max-minw+1)+minw; | ||
AddRoom(TRoom.Create(x1, y1, x1+w-1, y2)); | ||
x1:=x1+w; | ||
end; | ||
end; | ||
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procedure TRoom.SplitV(minh, maxh: integer); | ||
var | ||
max, h: integer; | ||
begin | ||
while Height>(minh+maxh) div 2 do | ||
begin | ||
max:=Height-minh; | ||
if max>maxh then max:=maxh; | ||
if max<minh then Exit; | ||
h:=random(max-minh+1)+minh; | ||
AddRoom(TRoom.Create(x1, y1, x2, y1+h-1)); | ||
y1:=y1+h; | ||
end; | ||
end; | ||
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end. |
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