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- [REMIX-3433]
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- #12

- Includes Remix API headers under new ext/remix/ top-level dir
  - remix_c.h and remix.h
  - Added an #ifndef to be able to turn off non-x64 compiler error at top of remix_c.h
- Add new root dir public/include/ for bridge-specific Remix API header
  - public/include/remixapi/bridge_remix_api.h
- Adds new util Serializable<T> helper class in util_serializable.h
  - Defines a uniform interface of functions to de-/serialize generic classes
- Adds new RemixApi util helpers in util_remixapi.h/.cpp
  - Defines Serializable<T>s for remixapi types, and adds extra helpers to handle their quirks
- Adds remix_api.h/.cpp to both Client and Server
  - Helpers for handling the x86 -> x64 conversion
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Nicholas Freybler committed Sep 18, 2024
1 parent 34b7ef0 commit c7a4067
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Showing 34 changed files with 3,332 additions and 1,427 deletions.
1 change: 1 addition & 0 deletions .gitignore
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_output/
_output
_comp*
_Comp*
_vs/**

.history
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11 changes: 7 additions & 4 deletions bridge.conf
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# 2 (Remix UI Active) - Forward DI input only when Remix UI is active.
# 3 (Always) - DI input is always forwarded.

# client.DirectInput.forward.mousePolicy = False
# client.DirectInput.forward.keyboardPolicy = False
# client.DirectInput.forward.mousePolicy = 2
# client.DirectInput.forward.keyboardPolicy = 2


# Forces windowed mode even for games that try to launch in fullscreen,
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# client.enableDpiAwareness = True


# Exposes the RemixApi to the client allowing 32-bit games
# to use parts of the RemixApi.
# Exposes Remix API through the bridge, allowing d3d9-hooked applications
# to call API functions directly, as opposed to going through the d3d9
# API.
# !!! EXPERIMENTAL !!! Defaults off until extensive testing results in
# full validation.
#
# Supported values: True, False

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