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v2.0.0 beta - Initial Gestalt Integration

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@NicholasBatesNZ NicholasBatesNZ released this 05 Apr 19:37
· 412 commits to develop since this release
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We're finally back with a pre-release after three long years!

The biggest thing to have happened in that time is the integration of the Gestalt framework. What this means:

  • Modding is now much, much easier. Check out this wiki page with instructions on how to create ships and other items
  • Modules can more easily be added to the game. Simply drag the folder into the modules directory!
  • More ships! More guns! More [insert other item type here]s! All in various modules we've got under the Destination Sol organisation on GitHub. Note that some modules may be unstable

There have been many other small changes over this time and as such it's just impossible to list them all.
Here are the highlights:

  • Significant code cleanups and enhancements
  • Many, many bug fixes (and probably just as many bug introductions!)
  • Brand new logo and animated menu background
  • Some UI tweaks, including a remade new ship screen in which you can select how many systems will be generated (up to 9!)
  • Some balance adjustments, including reducing the time between shots on the blaster
  • Continuing a game will now generate the very same world each time
  • In game console for cheating (use wisely)! Open it by pressing the tilde ` key and type help to see a list of commands
  • A splashscreen will now appear while the game is starting
  • Waypoints! Select anywhere on the map to mark for later.
  • You can now pan the map with your mouse
  • Faction enhancements. Increase your reputation among factions by buying things from them, or shoot at them to make them dislike you!

For full contents, see https://github.com/MovingBlocks/DestinationSol/milestone/4

Included in this pre-release is the core game, plus four extra modules: federal, syndicate, salvage and warp.