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Merge pull request #10 from MrZlre/master
Axiom Docs v.1.1
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# Bulldozer | ||
The **Bulldozer** capability allows to break blocks very quickly after an initial warmup period. In many cases, bulldozer can be faster and more convenient than the alternatives: configuring a left-click macro, breaking blocks slowly by holding left-click or making a selection and running //set air. | ||
<div style="display: flex; align-items: center;"> | ||
<img src="img/Bulldozer_icon.png" alt="Bulldozer Icon" width="35" height="35" style="margin-right: 10px;"> | ||
<h1>Bulldozer</h1> | ||
</div> | ||
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The **Bulldozer** capability allows you to break blocks very quickly after an initial warmup period. In many cases, bulldozer can be faster and more convenient than the alternatives: configuring a left-click macro, breaking blocks slowly by holding left-click, or making a selection and running //set air. | ||
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To use Bulldozer, simply start holding down the left mouse button. Your breaking speed will increase after a short warmup period, which is designed to prevent accidental mass destruction when you only intend to break a small number of blocks. | ||
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In addition to being more convenient than a left-click macro, the bulldozer capability also has a faster update rate to prevent misses. | ||
![Alt text](<img/Bulldozer_min.gif>) |
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# Enhanced Flight | ||
<div style="display: flex; align-items: center;"> | ||
<img src="img/Enhanced_Flight_icon.png" alt="" width="35" height="35" style="margin-right: 10px;"> | ||
<h1>Enhanced Flight </h1> | ||
</div> | ||
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The **Enhanced Flight** capability changes your normal creative mode flight to a more precise flight without any leftover momentum. It also allows you to move in the direction the camera is facing. | ||
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> Some users have mentioned that it took some time to get used to the enhanced flight, but once they did it improved their building experience dramatically. I'd recommend trying out the capability for at least a little bit to see if it suits your building workflow. | ||
![Alt text](<img/Enhanced_Flight_min.gif>) |
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# Force Place | ||
<div style="display: flex; align-items: center;"> | ||
<img src="img\Force_Place_icon.png" alt="" width="35" height="35" style="margin-right: 10px;"> | ||
<h1>Force Place</h1> | ||
</div> | ||
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The **Force Place** capability bypasses normal placement restrictions. | ||
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- Blocks which normally need to be attached to solid blocks can be placed in mid air | ||
- Blocks can be placed inside entities (including yourself) | ||
- Plant blocks no longer need to be placed on farmland (or sand/dirt for sugarcane and clay for dripleaf) | ||
- Blocks can be placed regardless of light level | ||
- And many more! | ||
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![Alt text](img/Force_Place_min.gif) |
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# No Updates | ||
<div style="display: flex; align-items: center;"> | ||
<img src="img\No_Updates_Icon.png" alt="" width="35" height="35" style="margin-right: 10px;"> | ||
<h1>No Updates </h1> | ||
</div> | ||
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The **No Updates** capability ‘freezes’ blocks and adjacent blocks in their current state and prevents shape and neighbour updates when breaking or placing blocks nearby. | ||
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This is useful when working with "non-vanilla" states of stairs/fences/walls/etc. which would normally revert to their vanilla state when breaking/placing blocks near them. | ||
![Alt text](img/No_Updates_min.gif) |
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# Replace Mode | ||
<div style="display: flex; align-items: center;"> | ||
<img src="img\Replace_Mode_Icon.png" alt="" width="35" height="35" style="margin-right: 10px;"> | ||
<h1>Replace Mode </h1> | ||
</div> | ||
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The **Replace Mode** capability allows you to right-click to replace the targeted block with the held block. This allows you to easily replace a large amount of blocks by holding the right-mouse button instead of needing to press left+right click for each individual block you want to replace. | ||
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Additionally, when you replace a block, the newly placed block will inherit the properties of the old block. This mechanic means that, for example, if you have a copper stair and replace it with an oak stair, the oak stair will be in the exact same orientation and shape as the original copper stair. | ||
![Alt text](img/Replace_Mode_min.gif) |
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