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organize mainmenubar and add JSON model export
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# Edit | ||
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| Function | Default Shortcut | Description | | ||
| -------------- | ---------------- | --------------------------------------------------------------------------------- | | ||
| Undo | Ctrl+Z | Reverses the most recent action | | ||
| Redo | Ctrl+Y | Reverses the most recent undo | | ||
| Cut | Ctrl+X | Removes the selection and stores it in the clipboard | | ||
| Copy | Ctrl+C | Copies the selected item to the [Clipboard](/editor/windows/clipboard.md) | | ||
| Save Blueprint | Ctrl+P | Saves the clipboard as a [Blueprint](/editor/windows/blueprints.md) for later use | |
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# File | ||
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The 'File' drop-down provides many useful features regarding loading and saving files to use within Axiom. | ||
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## Import Schematic | ||
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When pressed, a file explorer window will be opened. Here you can select a schematic to import into Axiom. Both `.schem` and `.schematic` are supported, however only one schematic can be loaded at a time. | ||
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After you've opened a schematic in your file explorer, it will be loaded into your [Clipboard](/editor/windows/clipboard.md). | ||
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## Export Schematic | ||
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The Export Schematic option allows you to export a schematic using your clipboard. Once you have something in your clipboard, you'll be able to export it as a schematic. | ||
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For users with a [Commercial License](https://axiom.moulberry.com/commercial), you'll be able to export to any version from 1.7 to 1.19. | ||
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## Open Reference Image | ||
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Opens a file explorer window for you to select an image to be loaded into Axiom. Once opened, you can drag and resize the image window to wherever you want. | ||
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Right-Clicking on an image window will display some options to adjust the reference image. | ||
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- **Close Window** removes the image. | ||
- **Set Filtering: Nearest** "smoothes" out sharp pixels to reduce the blocky look. | ||
- **Set Filtering: Linear** stops it from smoothing out pixels, leaving the sharp edges. | ||
- **Show In Game UI** makes it so the image is always shown. When disabled, the image is hidden when outside of the [Editor](/editor/intro.md). | ||
- **Borderless** removes the outer padding and resizing tab. | ||
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## Load Bedrock Packs | ||
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This is a [Commercial License](https://axiom.moulberry.com/commercial) feature. | ||
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The 'Load Bedrock Packs' option allows you to replace existing models with Bedrock Edition models. | ||
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This would be most used by Bedrock Marketplace creators who would want to see their models on Java. | ||
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## Save Selection as CSV | ||
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Exports a [Selection](/editor/selections.md) to a Comma-Seperated Value (CSV) format. | ||
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## Save Clipboard as JSON Model | ||
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To export to a JSON model, an object is required in your [Clipboard](/windows/clipboard.md) to use as the model. | ||
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Saving will reformat the Clipboard into JSON suitable to be used as a custom model. Non-exposed faces are culled for optimization. | ||
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Now, you can apply the model using the 'custommodeldata' tag in a resource pack. | ||
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The scale is determined by the largest local coordinate. For example, if the clipboard scale is 10 x 20 x 10, the model scale will be 20. | ||
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When the resource pack is enabled, axiom will detect these custom models as a [Display Entity](/builder/displayentities.md). |
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# Main Menu Bar | ||
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The main menu bar gives users access to crucial functionality of the mod. Here you can find menu items for accessing windows, manipulating selections, performing operations and viewing helpful information. | ||
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- [File](file.md) | ||
- [Edit](edit.md) | ||
- [Select](select.md) | ||
- [View](view.md) | ||
- [Operations](operations.md) | ||
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## Tool Masks | ||
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Clear and open the tool mask editing window. See [Tool Masks](toolmasks.md) | ||
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## Window | ||
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The **Windows** submenu lets the user toggle [Windows](windows/intro.md). If you ever close a window and want it back, this submenu allows you to re-enable it. With this window, you can also save and restore a default layout. | ||
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To store a layout, pressing the 'Store Current Layout as Default' will save your current window layout. To restore the saved layout, press the 'Restore Default Layout' button. You can export and import layouts to and from your clipboard. | ||
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## Keybinds | ||
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The **Keybinds** button opens a window to edit and set keybinds for tools and operations. | ||
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## Help | ||
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The **Help** submenu contains useful information and configuration options. | ||
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The dropdown contains links to information and resources. The [style editor](windows/themes.md) can be accessed through this window, allowing you to change and import custom colours for the Editor UI. | ||
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# Select | ||
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The Select submenu lets users perform a variety of functions to modify [Selections](/tools/selection/intro.md). | ||
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| Function | Description | | ||
| ------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | ||
| Clear | Clears the current selection | | ||
| Expand | Expands the current selection by a specified number of blocks | | ||
| Shrink | Shrinks the current selection by a specified number of blocks | | ||
| Distort | Distorts the current selection with simplex noise by a specified radius and distance. Radius is the scale of the noise and the distance is the amount it gets distorted by. | | ||
| Smooth | Applies a Gaussian blur on the selection to smooth out the selection. StdDev is the intensity of the smoothing operation and the threshold is the 'cut-off' of how much input weight is needed to affect the output. | | ||
| Bounding Box | Creates a cuboid selection around the furthest points of the selection, encapsulating the entire selection. | |
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