I'm currently a dedicated and curious graduate student at the Institute of Software Chinese Academy of Sciences, and my research is focused on the dynamic and challenging field of Reinforcement Learning. ๐๐ง
In addition to my academic pursuits, I'm a strong advocate of open-source ๐ and a passionate developer. I find great pleasure in tinkering with the underpinnings of technology. I've created a diverse range of repositories, from custom programming languages ๐ฌ to software renderers ๐ป and NES console emulators ๐ฎ. Each project is a new learning opportunity and a chance to connect with the vibrant open-source community!
- Cploxplox: Building a language from scratch gave me insights into the nuances of language design, compiler theory, and low-level computing.
Cploxplox
is an interpretive programming language that is designed to use combined with QBloxly, a drag-and-drop interactive GUI interface designed for kids. The name comes from the root language C++ and the reference design of lox. Check it out here to learn more. - Software Renderer: A deep dive into 3D graphics, I developed a custom software renderer, handling everything from basic geometry to advanced shading techniques.
foolrenderer
was originally a software renderer written under C99 standard. I've port it to C++17 to take full advantage of C++ and provide much more flexiblity. Here's the link. - NES Console Emulator: A nostalgic return to the classic NES console, this emulator project helped me explore hardware-software interactions, low-level programming, and game engine architecture.
Qt-Nes
is a Nes emulator written in Qt5 as the only dependency. Explore it here.
I'm always looking for new challenges and ways to contribute to open-source projects. So, if you're working on something interesting, feel free to get in touch ๐ฌ.
โญ๏ธ From @Morphlng