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Fix red hand start..
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MnHebi committed Jun 17, 2024
1 parent c88d26b commit c0f3697
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1 change: 1 addition & 0 deletions CHANGELOG.txt
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Expand Up @@ -3,6 +3,7 @@ SEEKER
7M
- Attempt to fix Rampage teleporting out at 0% hull by tweaking SKR_warpDriveEffect.java, changed retreat warp out effect to consider if ship is alive. Alternative fix is waiting, just commented out of this does not work(alternative fix thanks to JamesTripleQ).
- Attempt to fix Cataclysm invulnerable modules, gave each module a unique ship, variant, and graphics file(thanks JamesTripleQ)
- Fix missing _ on Red Hand start that caused player to start with a Nebula instead of a Falcon

6M
- Recompiled all java scripts, fixed deprecated magiclib import calls and methods(4 addTrailMemberAdvanced methods are unupdated since I have no idea on what to update them to).
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2 changes: 1 addition & 1 deletion src/data/campaign/customstart/SKR_redHandStart.java
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Expand Up @@ -43,7 +43,7 @@ public class SKR_redHandStart extends CustomStart {
"SKR_cassowaryRH_start",
//"SKR_bonnetheadP_start",
//"CIV_craneP_start",
"SKR_falcon p_start",
"SKR_falcon_p_start",
"SKR_colossus3_start",
//"SKR_bullyP_start",
"SKR_buffalo2_start",
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