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Pre-Release Build 1122 (v1.2.0.1122)

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@hawkerm hawkerm released this 02 Jun 07:39
· 8 commits to feat/srace since this release

Note: There may be inconsistencies between pre-release builds.

Please see the changelog for more information on changes. Updates have been provided to the documentation within the feat/srace branch doc directory.

Known Issue #134 Issue with limiting firing of Torpedoes in the Hunger Baubles, fixed in b1123.

Since last build (1121):

  • Cornucopia spawns Baubles/Dragons now as intended (see doc file game description for config options).
  • Bonuses for Asteroids/Dragons in The Hunger Baubles
  • Breaking Behavior One Time Commands (AllStop,FireTorpedo,DeploySpaceMine,Collect/Eject) have been modified with cooldown times, read updated documentation on executesImmediately headers.
    • Cost for Ejecting Baubles in The Hunger Baubles has been adjusted to vary cost/time required.

Since build (1111):

  • Introducing The Hunger Baubles Subgame, read info in doc folder
    • Baubles uneffected by gravity and explosions now
    • Baubles can now have weights associated with them
    • Collect and Eject Commands added to Client for playing The Hunger Baubles
  • Client code now does some validation of command arguments, can throw IllegalArgumentException #123
  • ThrustCommand now has fourth optional argument to be blocking #121
  • Added Dragon's Lair Basic Game Config
  • Dragon's are now 'smarter' #111
  • AsteroidMiner is now a config only game as points can now be configured generally via Spawn Manager #126
  • New Ship Image
  • Fixed Issues #131, #130, #132, #117, #113, #115, #110, #128, #42
  • Added Tests for #119, #128
  • Optimized Server Networking to use half the number of Threads per Client
  • Able to Click a Ship to Track it in Tracking Mode #116
  • Slightly Tweaked Bounds of Command Parameters as prep for #123
  • Server side of #121 ThrustCommand option to make it Block
  • Two new Ship Images
  • Added 'enable_commands' option in config for #119
  • Allowed spawning any number of different valued baubles in Bauble Games #120
  • Breaking Change Made Hungry Hungry Baubles a Basic Game #118 (see Changelog), impacted Bauble Hunt and Discovery Quest as well.
  • Remove Client's SelfDestructCommand
  • Return Ship's Command Queue #75 to Client via ObjectStatus.getCommandQueue() which can be compared to the new CommandNames enum.
    • Command Queue and Current Energy are only returned to its own ship (can't be inspected with radar)
  • Can Spawn Space Mines in GUI and Config
  • Fixed Issue with Space Mine's not Exploding when activating if Ship Remained on them
  • Fixed Issue with Traveling Back to a Worm Hole and not Teleporting
  • New #65 & Improved #72 Methods to Java Client Point class (see new javadoc zip file as part of this release)
  • Added Worm Holes
  • Added Deployable Space Mines
  • Option to have Weapons be Effected By Gravity