Pre-Release Build 1121 (v1.2.0.1121)
Pre-release
Pre-release
Note: There may be inconsistencies between pre-release builds.
Please see the changelog for more information on changes. Updates have been provided to the documentation within the feat/srace branch doc directory.
Since last build (1120):
- Added Microsoft Message Analyzer Log Parser #42
- Fixed Known Issue with Last Two Releases for Final Tournament/Socket #128
- Introducing The Hunger Baubles Subgame, read info in doc folder
- Baubles uneffected by gravity and explosions now
- Baubles can now have weights associated with them
- Collect and Eject Commands added to Client for playing The Hunger Baubles
Since build (1111):
- Client code now does some validation of command arguments, can throw IllegalArgumentException #123
- ThrustCommand now has fourth optional argument to be blocking #121
- Added Dragon's Lair Basic Game Config
- Dragon's are now 'smarter' #111
- AsteroidMiner is now a config only game as points can now be configured generally via Spawn Manager #126
- New Ship Image
- Fixed Issues #131, #130, #132, #117, #113, #115, #110
- Added Tests for #119, #128
- Optimized Server Networking to use half the number of Threads per Client
- Able to Click a Ship to Track it in Tracking Mode #116
- Slightly Tweaked Bounds of Command Parameters as prep for #123
- Server side of #121 ThrustCommand option to make it Block
- Two new Ship Images
- Added 'enable_commands' option in config for #119
- Allowed spawning any number of different valued baubles in Bauble Games #120
- Breaking Change Made Hungry Hungry Baubles a Basic Game #118 (see Changelog), impacted Bauble Hunt and Discovery Quest as well.
- Remove Client's SelfDestructCommand
- Return Ship's Command Queue #75 to Client via ObjectStatus.getCommandQueue() which can be compared to the new CommandNames enum.
- Command Queue and Current Energy are only returned to its own ship (can't be inspected with radar)
- Can Spawn Space Mines in GUI and Config
- Fixed Issue with Space Mine's not Exploding when activating if Ship Remained on them
- Fixed Issue with Traveling Back to a Worm Hole and not Teleporting
- New #65 & Improved #72 Methods to Java Client Point class (see new javadoc zip file as part of this release)
- Added Worm Holes
- Added Deployable Space Mines
- Option to have Weapons be Effected By Gravity