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Releases: MaxFleur/LightCombatManager

Version 1.6.0

24 Apr 08:45
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Overall:

  • Added support for Pathfinder 2E and D&D 5E. Adjust the rules in a new options dialog in the main menubar.
  • Added an option to disable or enable automatic rolling for initiative ties when sorting the table.
  • Added a "Save As" and "Close" menubar function.
  • Added icons to the menubar entries.
  • Adjusted button and menubar names.

Table/Combat:

  • Redesigned the status effect dialog search field.
  • Added a Save/Discard/Cancel dialog to "Return to Main Window" if unsaved changes are present.
  • Fixed the title after setting a new combat without saving a new character.

Internal:

  • Code modernizations and adjustments.
  • ReadMe adjustments.

Version 1.5.1

12 Apr 23:02
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Overall:

  • The New, Open and Close dialogs now have reworked buttons and messages.
  • Fixed Ctrl+N opening a new Combat without a message if a Combat was unedited.

Table:

  • The checkboxes in the Combat Table are now centered.

Version 1.5.0

24 Jan 16:27
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Overall:

  • The program won't ask to save the current Combat anymore if the user just saved it and didn't change anything.
  • Added a Changelog link in the "About" tab.

Table:

  • Introduced editable Checkboxes for the Is Enemy column.
  • Made the initiative and modifier column editable.
  • Added a new title indicator if a change in the table occured. The indicator will be removed if the table is saved.
  • The Name and Additional Info Column will now readjust their size if new Characters with long names and/or info are added.
  • Added a standard file path for saving Tables.
  • The Saving File Dialog won't open anymore if a csv file of a Combat has been loaded or if a Combat has been saved once.
  • Fixed a bug where closing the program with an active Table and pressing Cancel in the Save File Dialog closed the program anyway.
  • Fixed the table height generation for small csv files.

Add Character Dialog:

  • Added a new button to roll the Character Initiative.
  • Increased the negative HP range to -10000.
  • Renamed the "Reset Layout" button to "Reset all Values".

Internal:

  • Uncrustify and code formating updates.

Version 1.4.4

09 Dec 21:16
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  • Fixed a bug where non-latin letters where not saved correctly in a csv file.
  • Typo fix in welcoming text.

Version 1.4.3

06 Dec 22:18
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  • Fixed a bug where saved tables were non-readable by the program.

Version 1.4.2

26 Nov 15:12
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  • Renamed the term "NPC" to "enemy".
  • Code refactoring and cleanup.
  • ReadMe adjustments.

Version 1.4.1

21 Nov 20:50
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  • Fixed a typo in the Table Widget options.
  • Fixed some compiler conversion warnings.

Version 1.4.0

21 Nov 20:26
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Overall:

  • Increased responsiveness of all widgets, using less fixed widget sizes.

TableWidget:

  • Added the functionality to go up to the previous Character.
  • Also added/changed the shortcuts for going up and down: Press Ctrl + ArrowUp/ArrowDown to go Up or Down.
  • Added buttons to get to the next or previous Character.
  • Reduced the highlighting strength of the current Character.

Add Character Dialog:

  • Removed the functionality to close the Dialog via pressing Escape.

Version 1.3.1

18 Nov 08:32
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  • Fixed a segfault when pressing Enter in an empty table
  • Fixed the Status Effect Dialog opening when the table is empty

Version 1.3.0

16 Nov 21:31
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Overall:

  • The Character Creation Widget is now completely removed. Starting a new Combat will now open the Table and the Add Character Dialog.
  • Fixed a bug where the user was asked to save a table even when the table was empty.

Table Widget:

  • Shortcuts are now shown in the Context Menu.
  • Trying to save a table using semicolons will now throw an error message.
  • Added a few more effects to the Status Effect Dialog.

Add Character Dialog:

  • Added a new Label Animation, which is triggered if a Character has been stored.

Internal Updates:

  • Restructuring of the Code Files.
  • Added Unit tests for Utils, Character and File handler.
  • Update to C++17.