Skip to content

Commit

Permalink
fixing html
Browse files Browse the repository at this point in the history
  • Loading branch information
i-make-robots committed Jan 5, 2024
1 parent 9795a25 commit b8cc482
Show file tree
Hide file tree
Showing 8 changed files with 23 additions and 25 deletions.
6 changes: 3 additions & 3 deletions pom.xml
Original file line number Diff line number Diff line change
Expand Up @@ -156,9 +156,9 @@
</plugin>
<plugin>
<artifactId>maven-javadoc-plugin</artifactId>
<version>3.3.1</version>
<version>3.6.3</version>
<configuration>
<source>8</source>
<source>${minimum.java.version}</source>
<destDir>docs</destDir>
</configuration>
</plugin>
Expand Down Expand Up @@ -533,7 +533,7 @@
<properties>
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
<minimum.maven.version>3.8.1</minimum.maven.version>
<minimum.java.version>16</minimum.java.version>
<minimum.java.version>21</minimum.java.version>
<maven-dependency-plugin.ignoreNonCompile>true</maven-dependency-plugin.ignoreNonCompile>
<maven.compiler.source>${minimum.java.version}</maven.compiler.source>
<maven.compiler.target>${minimum.java.version}</maven.compiler.target>
Expand Down
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
package com.marginallyclever.convenience.bezier3;

import com.jogamp.opengl.GL3;
import com.marginallyclever.robotoverlord.systems.render.mesh.Mesh;
import com.marginallyclever.ro3.mesh.Mesh;

import javax.vecmath.Vector3d;

Expand All @@ -16,8 +16,7 @@ public class Bezier3ToMesh {
public Bezier3 position = new Bezier3();

/**
* visualize the line in opengl
* @param gl
* Visualize the line in OpenGL
*/
public Mesh generate() {
Mesh mesh = new Mesh();
Expand Down
5 changes: 2 additions & 3 deletions src/main/java/com/marginallyclever/ro3/mesh/Mesh.java
Original file line number Diff line number Diff line change
Expand Up @@ -64,7 +64,7 @@ public Mesh(int renderStyle) {
/**
* Remove all vertexes, normals, colors, texture coordinates, etc.
* on the next call to {@link Mesh#render(GL3)} the mesh will be rebuilt to nothing.
* @See {@link Mesh#unload(GL3)}
* See also {@link Mesh#unload(GL3)}
*/
public void clear() {
vertexArray.clear();
Expand Down Expand Up @@ -97,8 +97,7 @@ public boolean isTransparent() {

/**
* Destroy the optimized rendering buffers for the fixed function pipeline.
* This does not free the memory used by the mesh.
* @See {@link Mesh#clear()}
* This does not free the memory used by the mesh. See also {@link Mesh#clear()}
* @param gl the OpenGL context
*/
public void unload(GL3 gl) {
Expand Down
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
package com.marginallyclever.robotoverlord;

/**
* Used by {@link com.marginallyclever.robotoverlord.components} to translate between relative
* Used by {@link com.marginallyclever.robotoverlord.components.Component}s to translate between relative
* and absolute paths as needed.
*
* @since 2.6.0
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@

/**
* <p>A {@link ProgramEventComponent} is a component that can be used to trigger events in a robot program.
* These events are not part of the robot's state, but are instead used to trigger actions in the robot's program.</p>
* These events are not part of the robot's state, but are instead used to trigger actions in the robot's program.
* They include:</p>
* <ul>
* <li>Home the robot</li>
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -90,9 +90,9 @@ public void onAttach() {
* end effector points are ordered counter-clockwise, looking down on the machine.
* <pre>
* 1
* 2 0 <-- first
* x <-- center
* 3 5 <-- last
* 2 0 &lt;-- first
* x &lt;-- center
* 3 5 &lt;-- last
* 4</pre>
*/
protected void calculateEndEffectorPointsOneTime() {
Expand Down Expand Up @@ -125,9 +125,9 @@ protected void calculateEndEffectorPointsOneTime() {
* linear slides are ordered counter-clockwise, looking down on the machine.
* <pre>
* 1
* 2 0 <-- first
* x <-- center
* 3 5 <-- last
* 2 0 &lt;-- first
* x &lt;-- center
* 3 5 &lt;-- last
* 4</pre>
*/
protected void calculateBasePointsOneTime() {
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -86,9 +86,9 @@ public void onAttach() {
* The points are ordered counter-clockwise, looking down on the machine.
* <pre>
* 1
* 2 0 <-- first
* x <-- center
* 3 5 <-- last
* 2 0 &lt;-- first
* x &lt;-- center
* 3 5 &lt;-- last
* 4</pre>
*/
protected void calculateEndEffectorPointsOneTime() {
Expand Down Expand Up @@ -120,9 +120,9 @@ protected void calculateEndEffectorPointsOneTime() {
* linear slides are ordered counter-clockwise, looking down on the machine.
* <pre>
* 1
* 2 0 <-- first
* x <-- center
* 3 5 <-- last
* 2 0 &lt;-- first
* x &lt;-- center
* 3 5 &lt;-- last
* 4</pre>
*/
protected void calculateMotorAxlePointsOneTime() {
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@ public Mesh(int renderStyle) {
/**
* Remove all vertexes, normals, colors, texture coordinates, etc.
* on the next call to {@link Mesh#render(GL3)} the mesh will be rebuilt to nothing.
* @See {@link Mesh#unload(GL3)}
* See also {@link Mesh#unload(GL3)}
*/
public void clear() {
vertexArray.clear();
Expand Down Expand Up @@ -99,7 +99,7 @@ public boolean isTransparent() {
/**
* Destroy the optimized rendering buffers for the fixed function pipeline.
* This does not free the memory used by the mesh.
* @See {@link Mesh#clear()}
* See also {@link Mesh#clear()}
* @param gl the OpenGL context
*/
public void unload(GL3 gl) {
Expand Down

0 comments on commit b8cc482

Please sign in to comment.