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pr-artifacts
pr-artifacts #665: completed by Malkierian
November 13, 2024 04:17 2s
November 13, 2024 04:17 2s
Refine mixed pool options to be more dynamic.
generate-builds #663: Commit 9d9a5d7 pushed by Malkierian
November 13, 2024 03:56 21m 6s mixed-shuffle-refine
November 13, 2024 03:56 21m 6s
pr-artifacts
pr-artifacts #664: completed by Malkierian
November 13, 2024 01:02 2s
November 13, 2024 01:02 2s
Fix duplicate use of CVar for invert shield aiming.
generate-builds #662: Commit 33865ea pushed by Malkierian
November 13, 2024 00:39 22m 40s invert-aiming-cvar
November 13, 2024 00:39 22m 40s
pr-artifacts
pr-artifacts #663: completed by Malkierian
November 12, 2024 23:55 2s
November 12, 2024 23:55 2s
Fix skipping twisted hallway cutscenes (#4536)
generate-builds #661: Commit 1eff613 pushed by Malkierian
November 12, 2024 23:44 10m 35s develop
November 12, 2024 23:44 10m 35s
pr-artifacts
pr-artifacts #662: completed by Malkierian
November 10, 2024 19:51 2s
November 10, 2024 19:51 2s
Port over decomp updates for vis* and reimplement vismono fb (#4533)
generate-builds #660: Commit f12a2bb pushed by Malkierian
November 10, 2024 19:37 13m 9s develop
November 10, 2024 19:37 13m 9s
pr-artifacts
pr-artifacts #661: completed by Malkierian
November 5, 2024 03:35 2s
November 5, 2024 03:35 2s
Change ENTR_BOMBCHU_SHOP_0 to ENTR_BOMBCHU_SHOP_1 in entrance.cpp…
generate-builds #659: Commit 894d3c0 pushed by Malkierian
November 5, 2024 03:27 8m 13s develop
November 5, 2024 03:27 8m 13s
pr-artifacts
pr-artifacts #660: completed by Malkierian
November 5, 2024 03:16 2s
November 5, 2024 03:16 2s
Change ENTR_BOMBCHU_SHOP_0 to ENTR_BOMBCHU_SHOP_1 in entrance.cpp…
generate-builds #658: Commit df0669c pushed by Malkierian
November 5, 2024 02:53 23m 18s fix-bombchu-shop-ref
November 5, 2024 02:53 23m 18s
pr-artifacts
pr-artifacts #659: completed by Malkierian
November 5, 2024 02:14 2s
November 5, 2024 02:14 2s
Fix #4506, Mido crash in intro cutscene with Open Forest (#4511)
generate-builds #657: Commit 20ac33d pushed by Malkierian
November 5, 2024 02:00 14m 20s develop
November 5, 2024 02:00 14m 20s
pr-artifacts
pr-artifacts #658: completed by Malkierian
October 31, 2024 21:05 2s
October 31, 2024 21:05 2s
Beginning steps for loading scene objects.
generate-builds #656: Commit f1df164 pushed by Malkierian
October 31, 2024 20:58 6m 13s asset-preload
October 31, 2024 20:58 6m 13s
pr-artifacts
pr-artifacts #657: completed by Malkierian
October 31, 2024 17:06 2s
October 31, 2024 17:06 2s
Pass for some warning fixes (#4501)
generate-builds #655: Commit ec1f03e pushed by Malkierian
October 31, 2024 16:52 14m 17s develop
October 31, 2024 16:52 14m 17s
pr-artifacts
pr-artifacts #656: completed by Malkierian
October 31, 2024 04:31 3s
October 31, 2024 04:31 3s
pr-artifacts
pr-artifacts #655: completed by Malkierian
October 31, 2024 04:02 2s
October 31, 2024 04:02 2s
Add initial versions of all functions necessary for preload and unloa…
generate-builds #654: Commit b3046c6 pushed by Malkierian
October 31, 2024 04:02 29m 4s asset-preload
October 31, 2024 04:02 29m 4s
Add initial versions of all functions necessary for preload and unloa…
generate-builds #653: Commit 2773d1e pushed by Malkierian
October 31, 2024 03:59 3m 13s asset-preload
October 31, 2024 03:59 3m 13s
pr-artifacts
pr-artifacts #654: completed by Malkierian
October 30, 2024 23:38 2s
October 30, 2024 23:38 2s
Fix getItemEntry macros (#4499)
generate-builds #652: Commit c232e13 pushed by Malkierian
October 30, 2024 23:24 13m 52s develop
October 30, 2024 23:24 13m 52s
pr-artifacts
pr-artifacts #653: completed by Malkierian
October 29, 2024 01:41 2s
October 29, 2024 01:41 2s