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fix low hanging fruits for render performance #4485
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Compile Times benchmarkNote, that these numbers may fluctuate on the CI servers, so take them with a grain of salt. All benchmark results are based on the mean time and negative percent mean faster than the base branch. Note, that GLMakie + WGLMakie run on an emulated GPU, so the runtime benchmark is much slower. Results are from running: using_time = @ctime using Backend
# Compile time
create_time = @ctime fig = scatter(1:4; color=1:4, colormap=:turbo, markersize=20, visible=true)
display_time = @ctime Makie.colorbuffer(display(fig))
# Runtime
create_time = @benchmark fig = scatter(1:4; color=1:4, colormap=:turbo, markersize=20, visible=true)
display_time = @benchmark Makie.colorbuffer(fig)
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This is failing because lines drop the |
Description
Makie master
118.770 μs (1193 allocations: 30.41 KiB)
With sorting change
104.764 μs (729 allocations: 25.48 KiB)
With framebuffer_size optimization
85.648 μs (727 allocations: 25.45 KiB)