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* add miscellaneous fixes * Fixed connecting to server when compression threshold is set to 0 The client assumes that 0 means disabled, when on a notchian (vanilla) server, it is possible to set the compression threshold to 0 (compress all packets). * Try to capture all exceptions through Sentry No exceptions are being logged through Sentry, so be more aggressive when sending exceptions (cherry picked from commit eb1c2f5) * Call OnSpawnPlayer packet when a player is spawned using the SpawnEntity packet references #2721 (cherry picked from commit ef28ae0)
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