Small offline multiplayer game developed for CS5041 - Interactive Software & Hardware (Session 2017/18). Players control geometric shapes using Phidgets thumbsticks to collect coins on the screen. Graphics are calculated and output using Processing. The aim of this project was to demonstrate a fluid mapping between input thumb motion and game physics.
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LukeWeidenwalker/phidgets-geobrawl-game
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2D Processing game concept using Phidget controls
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