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This repository has been archived by the owner on Sep 16, 2019. It is now read-only.

Releases: LogicAndTrick/sledge

Alpha Release (0.1.0.15)

22 Dec 10:32
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  • Support for model loading
  • Added file browser in the properties dialog for model keyvalues
  • Support for cameras and the camera tool
  • Camera navigation support in the 3D view (hold space + mouse buttons)
  • Right-click menu to create entities and brushes
  • The minimum OpenGL version for the OpenGL 3.0 renderer is now OpenGL 2.1
  • Various new options in the settings dialog

Alpha Release (0.1.0.14)

21 Sep 03:53
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  • Added non-smartedit editing and additional smartedit controls to the Object Properties dialog
  • Add options to disable various transparency-related features
  • Added the logical tree view
  • Fix several errors when choosing game/mod directories in the settings window
  • Pressing enter in the texture browser triggers selection for the current texture
  • Implemented "used textures only" in the texture browser. Fixes #38.
  • Implemented 'hide face mask' in the OpenGL1 renderers
  • Show entity type and targetname in the status bar
  • Made tool windows closable via the "X" in the top corner
  • Fix a bug in the RMF writer that was outputting strings greater than 250 characters long, which broke compatibility with Hammer.
  • Fix multiple issues related to culture settings in the map writing code
  • Fixed the entity editor to work for the worldspawn object
  • Run helpers before the render is initialised. Fixes #59.

Alpha Release (0.1.0.13)

11 Sep 10:31
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  • Two new OpenGL 1.0 renderers, hopefully they work on older hardware.
  • Added some new icons & logo
  • Changed some windows to open in the center of the screen.
  • Fixed the texture tool not highlighting correctly when a face is selected
  • Fixed the texture tool not applying the selected texture when a face is right clicked
  • Changed the entity editor to not intercept hotkeys. Fixes #60.
  • Stop the 'Hide unselected' feature from hiding the worldspawn. Fixes #65.
  • Add numeric zoom hotkeys to 2D views. Fixes #71.
  • Fix loading of dependant FGDs. Fixes #72.

Alpha Release (0.1.0.12)

14 Aug 01:38
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  • Added support for multiple files open at once
  • Fixed an issue in the FGD parser that was causing some FGDs to throw errors

Alpha Release (0.1.0.11)

11 Aug 00:24
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  • Added revamped VM tool. Fixes #43, fixes #25.
  • Select automatically in the VM tool. Fixes #49.
  • Show hotkey name in tooltip text for the main toolbar
  • The manual tranform dialog switches to default values of 1 when scale mode is selected.
  • Case insensitive format providers. Fixes #50.
  • Null camera check on SetViewport. fixes #51.
  • Check the compile tools are set up before compiling.
  • Check for no entries before setting the Steam username selected index.

Alpha Release (0.1.0.9)

01 Aug 06:13
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  • Fix EditFace crashing when faces are no longer in the map. Fixes #46.
  • Don't assume FGD choice keys are integers. Fixes #45.
  • Add hotkey support to forms that require it. Fixes #44.
  • Prevented the 3D view from moving around when hotkeys containing WASD are pressed. Fixes #40.
  • Fixed the recent maps menu not opening the map when clicked. Fixes #19.
  • All viewports zoom with the mouse wheel if control is pressed.
  • Fix the grid so it renders properly on certain graphics cards. Fixes #26.

Alpha Release (0.1.0.8)

01 Aug 00:04
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  • Check for invalid WAD lump types and don't load them. Fixes #34.
  • Implemented 'hide face mask' toggle
  • Implemented cordon render helper
  • Added option to render transparent tool brushes and hide null textures
  • Fixed an issue preventing decals and sprites from rendering in the 3D view. Fixes #29.
  • Added option to apply browsed texture immediately
  • Added option to customise the scroll wheel zoom multiplier. FIxes #36.
  • Turn on line smoothing for the center handles. Fixes #35.
  • Fix the 3D grid to render on untextured solids. Fixes #37.
  • Tool switching hotkeys should toggle between the hotkey tool and the selection tool. Fixes #39.
  • Escape key hotkey sequence was encoded incorrectly. Fixes #41.
  • Allow the selection box background opacity value to be changed. Fixes #42.
  • Implemented nudging for vertices in the VM tool.

Alpha Release (0.1.0.10)

01 Aug 13:14
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Attempting to fix the crashes introduced in 0.1.0.9.

Alpha Release (0.1.0.7)

30 Jul 06:06
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Reverted a crash that was introduced in 0.1.0.6.

Alpha Release (0.1.0.6)

30 Jul 03:38
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  • Added 3D camera FOV option
  • Grid settings update immediately (doesn't require restart)
  • Add option for auto select when selection box is drawn. Fixes #17
  • Added option to keep visgroups when cloning objects
  • Implemented option for back clipping plane
  • Fixed some snapping issues with the selection boxes
  • Implemented selection by center handles. Fixes #23
  • Added options to switch to select tool after brush and entity creation
  • Added options to automatically select created brushes and entities
  • Added option to deselect other objects when automatically selecting the created object
  • Added option to reset to block brush type after creating a brush. Fixes #11