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This repository has been archived by the owner on Sep 16, 2019. It is now read-only.

Alpha Release (0.1.0.28)

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@LogicAndTrick LogicAndTrick released this 27 Jul 08:03
· 545 commits to master since this release

Features

  • "Text" brush primitive
  • Option to disable/change the double-click behaviour in the 3D view
  • Hotkeys to rotate selection by 90 degrees (N and M by default)
  • Texture browser: when starting to type after opening, erase what's currently in the search box
  • Autosave option to do the equivalent of ctrl+s instead of saving a new backup file
  • Cancel free-look mode when switching between tools
  • Option to not open the object properties window when tying to entity
  • Always show the 2D brush dimensions in a visible location
  • Hide yellow outline and texture axes when "hide mask" is enabled
  • Hotkey for "create new visgroup"
  • Easily accessable "new visgroup" button
  • "Visible objects only" checkbox in the check for problems dialog

Bugs

  • When opening a .map file, entity flags are not loaded
  • When saving a .vmf file, some worldspawn properties like "skybox texture" are not saved
  • WASD and other hotkeys being recognised when the main window is out of focus
  • Browsing for sounds uses this format: "sounds/blah/something.wav" when it should be "blah/something.wav"
  • Change the precision of the texture shift/scale values for Goldsource maps to 2 decimal places
  • Change the behaviour of texture lock when resizing objects to be more consistent with VHE
  • Invalid key/values message appearing in the check for problems dialog when opening files with point entities
  • When using older compile tools (e.g. ZHLT), certain entities do not work as expected due to empty values not being trimmed when saving to .map
  • Pressing enter in the selection tool with no box drawn causes an error
  • "Show 2D Grid" option being ignored in the display list renderer
  • Change the drag snap point to use the origin of selected entities, and render the snap point in the 2D views
  • When renaming a map or switching between tabs, the title bar is not updated with the new map name
  • Align to world/face sometimes applying the texture backwards
  • "Paste special" is not retaining texture alignment correctly
  • Hidden sidebar not restoring properly when unhidden after resizing/reloading the main window
  • When free-looking, opening another dialog or tool window makes the cursor disappear
  • General lagginess and slowness when using the VM tool for more complex objects
  • RMF: group visibility is not saved across save/load
  • RMF: group ID 0 was being created, causing the RMF format to ignore that group
  • "Missing" textures cannot be selected for replace and mark
  • The sphere brush tool creates invalid solids when "round created vertices" is enabled
  • Texture tool can select hidden faces via the texture browser
  • VHE4 shading in the 3D view is easier to see
  • Shift-cloning objects in a group is moving the grouped object instead of moving the clone
  • VMF: limit the length of key/values to 1024 bytes to avoid crashing VHE4 when it tries to open a saved file
  • When pasting a group, the selection box behaves strangely
  • It's easy to get two instances of the object properties dialog showing
  • Hidden visgroup loads incorrectly after saving and re-opening (unable to unhide)
  • VM Scaling mode: center of scale should be centered on selected vertices
  • VM Scaling mode creating lots of invalid solids
  • When box-selecting in the VM tool, midpoint vertices should not be selectable (replicate VHE behaviour)
  • No help text on the camera tool explaining that the tab key cycles between cameras
  • When grouping, the child colours do not change in 2D/3D views (check what VHE does after ungrouping)