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Real Estate
There are 3 different usage types: Selling, Renting and Leasing claims. Claims will expire after 60 days of inactivity.
- Note: For commands reference, see here.
Selling a claim transfers it to the buyer once bought. The seller loses all his right over the claim once sold. By default, a player cannot sell subclaim, since it's impossible to transfer ownership over a subclaim.
To sell a claim, you simply need to setup a sign as follows:
The sign will then change into a selling sign:
Anyone can then access the sale information by crouch+right clicking the sign, and buy it by simply right clicking it.
Once bought, the sign is destroyed directly.
Renting a claim or subclaim gives the buyer build access for a given period of time. At the end of this period of time, the rent is either renewed, which leaves the buyer build access, or not, and the player loses all access over the claim.
To put a claim for rent, you need to write a sign as follows:
The format for the duration is simple, first the weeks, then the days :
"1 week 2 days" means a total of 9 days "2 weeks" means a total of 14 days "3 day" means a total of 3 days "12w 5d" means a total of 89 days (12*7 + 5) "3d" means 3 days and so on... Again, the sign will then turn into a rent sign, that can be used just as the sell sign above.
Once rented, the sign will indicate who is renting the claim, and until when.
Automatic payments can be setup using the /re renewrent [enable|disable]
command.
Leasing is close to renting, the difference being that at the end, the buyer gets to keep the claim. The lease is paid as multiple payments, split by a certain amount of time between each. If at some point, the buyer cannot pay (the payment is automatic), the lease is cancelled.
To create a lease for a claim, you only need to place a sign containing these details:
This indicates a lease consisting of 3 payments of 10 dollars, each separated by one day.
Again, crouch+right click for information and right click to accept the lease contract. The sign will get destroyed as soon as someone accepts the contract.
A player can create claims in two types of modes:
A 2D claim creates a claim by AREA (X and Z). It creates the claim from bedrock (lowest block point) to sky (max Y level) in the world you are in. This mode is the most user friendly as it doesn't require the player to worry about block height or other players claiming above or below their claims. By default all players default to this mode.
A 3D claim creates a claim by VOLUME (X, Y, and Z). It is the same as 2D except it respects the block height from your selections. This mode is ideal perfect for subdivisions (child claims). For example, if you wanted to create a building with floors you could use this mode so the height is respected.
Note: To switch to this mode, use the command /cuboid
To exit back to 2D mode, enter the same command.
A player can also create 3 types of claims:
A BASIC claim is exactly that; a basic, top-level claim. This claim can be converted into a town claim, or have subdivisions inside of it. You can rent or sell these claims as well. They follow the standard protection coverage as claims typically do.
Coverage of claims involved preventing untrusted players from accessing chests, trapdoors (NOT DOORS OR PRESSURE PLATES), etc.
A SUBDIVISION claim is a smaller claim within a BASIC claim. This claim cannot be converted into a town claim, or have subdivisions inside of it. You can rent or sell these claims, however. They also follow the standard protection coverage as well. They are ideally used for rentable rooms, floors, etc within a building or similar.
A TOWN claim is a special claim. Players can only have 1 TOWN claim at a time. TOWN claims can have BASIC claims with or without subdivisions inside of them. You cannot rent or sell these claims. They follow the standard protection coverage as well. TOWN claims are best when used for cities that will have BASIC claims for plots or similar.
Make sure to set your claim's Display Name by either using /claimdisplayname <name>
or by using the claim inspection tool/menu (Right+Click with a stick)
You can open the menu for a claim by using /claiminfo
inside it or Right+Clicking it with a stick.
There are various options inside this menu, but we will be covering the main points of interest.
[CLAIM]
Options and info about the current claim
[COMMANDS]
Lists available commands involving claims
[FLAGS]
Unused
[PLAYER]
Info about the player that owns the claim
[TRUST]
Manage and view the claim's trust levels (accesstrust, build, container, manager)
[Type]
See or set the type of claim
[ID/Displayname]
Set or view your Claim's Display Name.
It is highly encouraged to set a Display Name so you can find it with
claimslist
and see it on the sidebar's "Location" slot.
[Owner]
The name of the owner of the claim.
[Notifications]
Set an actionbar, title, or subtitle greeting or farewell message for your claim.