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Admin Enchants
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Repair item to full durability.
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Apply the maximum vanilla level enchant you wish to upgrade to the item.
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Contact a Helper, Moderator, or Admin to begin the upgrade.
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Use
/trade
with the staff member and trade your item to them. -
When they trade the item back to you, select the diamond in the menu to pay.
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Left-Click the gold items to increase your offer, Right-Click to decrease. You can hold the Shift key to increase or decrease by intervals of 10.
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You must be Citizen Rank or higher to use Admin Enchants.
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Enchantments cannot exceed the level shown in the chart below.
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Each level ABOVE vanilla is $10,000 each.
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1 enchantment per 1 Item may be enchanted per calendar day.
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you can max out the levels for the 1 enchantment in one session if you wish.
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If an enchant is not in the chart, it is not compatible.
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Mythical items may not be enchanted with this method.
Enchant | Summary | Incompatible With | Max Vanilla lvl | Max Admin lvl |
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Bane of Arthropods | Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish, endermites and bees). | Smite & Sharpness | V | X |
Blast Protection | Reduces explosion damage and knockback. | Fire Protection; Protection; Projectile Protection | IV | 20 |
Depth Strider | Increases underwater movement speed. | Frost Walker | III | V |
Efficiency | Increases mining speed. When applied to an axe it increases the chance that the axe may stun a shield, with the base chance being 25% and a 5% increase for each level of efficiency. | V | 8 | |
Fire Protection | Reduces fire damage and burn time. Mutually exclusive with other protections. | Blast Protection; Protection; Projectile Protection | IV | X |
Frost Walker | Turns water beneath the player into frosted ice and prevents the damage the player would take from standing on magma blocks. | Depth Strider | II | 3 |
Feather Falling | Reduces fall damage. | IV | X | |
Impaling | Trident deals additional damage to mobs that spawn naturally in the ocean. | V | 8 | |
Knockback | Increases knockback. | II | 10 | |
Loyalty | Trident returns after being thrown. Higher levels reduce return time. | Riptide | III | V |
Lure | Decreases wait time until fish/junk/loot "bites". | III | 6 | |
Piercing | Arrows pass through multiple entities. | Multishot | IV | 6 |
Power | Increases arrow damage. | V | X | |
Projectile Protection | Reduces projectile damage. | Protection, Blast Protection, Fire Protection. | IV | 8 |
Protection | Reduces most types of damage by 4% for each level. | Blast Protection; Fire Protection; Projectile Protection | IV | X |
Punch | Increases arrow knockback. | II | 8 | |
Quick Charge | Decreases crossbow charging time. | III | V | |
Respiration | Extends underwater breathing time. | III | V | |
Sharpness | Increases damage. | Bane of Arthropods & Smite | V | X |
Smite | Increases damage to undead mobs. | Bane of Arthropods & Sharpness | V | X |
Soul Speed | Increases walking speed on soul sand or Soul Soil. | III | V | |
Sweeping Edge | Increases sweeping attack damage. | III | V | |
Unbreaking | Increases item durability. | III | X |