#Fractured-Gaming ACE3 A3W Mod
Developers if Ace3Wasteland
KRDucky
Mokey
Agent Rev
Fractured Gaming Website: http://www.Fractured-Gaming.com
Fractured Gaming does not take credit for A3Wasteland or ACE3 Mod. Fractured Gaming DOES however take the credit for implementing the ACE3 Mod into the A3W mission.
If you have Questions about A3W missions, Gameplay, Admin Menus, and so on Please direct all of your questions to A3W site @ http://www.a3wasteland.com If you have Questions about ACE3 Please revert the the ACE3 site @ http://www.ace3mod.com
#ACE3
Requires the latest version of CBA A3. Visit us on Facebook | YouTube | Twitter | Reddit
ACE3 is a joint effort by the teams behind ACE2, AGM and CSE to improve the realism and authenticity of Arma 3.
The project is entirely open-source and all contributions are welcome. Feel free to maintain your own custom version, so long as the changes you make are open to the public in accordance with the GNU General Public License (GPLv2).
The mod is built modularly, so almost any included PBO can be easily removed from the configuration. This way, a team can maintain its own tailored version of ACE3 by simply excluding any components they don't need, or those possibly in conflict with other mods. Modules themselves, e.g. the medical system, also include various customization options, allowing mission designers to tweak the overall experience.
- Brand new 3D interaction/action system
- Performance and reliability framework
- Focus on modularity and customization
- New flexible client and server settings & configuration
- Improved medical system with various levels (basic/advanced) focus on gameplay/realism
- Proper & consistent network-synced weather
- Wind and weather-based ballistics
- Captivity system
- Explosives system, including different trigger types
- Map screen improvements – marker placement and map tools
- Advanced missile guidance and laser designation
- Carrying and dragging
- Realistic names for vehicles and weapons
- A fire control system (FCS) for armored vehicles and helicopters
- Realistic ballistics/FCS calculated in C/C++ extensions
- Backblast area and overpressure simulation
- Disposable launchers
- Realistic G-forces
- Vehicle locking
- Realistic night and thermal vision modes
- Magazine repacking
- Realistic weapon overheating mechanic
- Combat deafness (temporary loss of hearing) simulation
- Improved ragdoll physics
- Improved interactions for AARs and ammo bearers
- Adjustable sniper scopes
- No idle animation with lowered weapon
- No talking player avatar
- Jumping over obstacles, climbing over walls and cutting down fences
- Vector, MicroDAGR and Kestrel devices
and much more...
If you installed ACE3 but have trouble understanding how it all works, or where to start, read this first:
You can help out with the ongoing development by looking for potential bugs in our code base, or by contributing new features. To contribute something to ACE3, simply fork this repository and submit your pull requests for review by other collaborators. Remember to add yourself to the author array of any PBO you will be editing and the AUTHORS.txt
file; including a valid email address.
Please, use our Issue Tracker to report a bug, propose a feature, or suggest changes to the existing ones. See also:
To help us test the latest development changes, download our master branch (directly, or with git), then assemble a test build:
- Setting up the development environment – step-by-step instructions on how to properly setup and build a version of ACE3 for testing purposes.
A3Wasteland is a survival-like combat sandbox, which incorporates elements of team deathmatch and sector control in one big fun-to-play package. Similar to DayZ, the objectives are to scavenge weapons and vehicles, team up with fellow players, and engage in combat to obtain control of the landscape. Best experienced with 50 or more players.
The source code is based on GoT Wasteland, which is based on 404 Wasteland, which is based on Sa-Matra's Wasteland, which is finally based on Tonic's Wasteland.
The mission has come a long way since 404 Wasteland. A large portion of the code a has been rewritten, and it contains many new features like territory capture, player saving, vehicle saving, vehicle stores, new secondary missions, and more.
For questions and support, please visit our forums.
- AgentRev
- [GoT] JoSchaap
- MercyfulFate
- [KoS] His_Shadow
- [KoS] Bewilderbeest
- Torndeco
- [404] Del1te
A list of other contributors can be found in the "Credits" section from the in-game map menu, or near the bottom of briefing.sqf
This project is licensed under the GNU Affero GPL v3. Copyright © 2013 - 2015 A3Wasteland.com