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Adds another change under the
SceneLoadSpeedBoost
umbrella. Forces all scene changes to happen synchronously which on some scenes can significantly lower load times. In my own testing with RP-1 I saw 4-4.5 seconds shaved off from SC -> VAB and VAB -> flight transitions. Others reported even 6-7s improvements.The main speedup comes from asset cleanup running once instead of 3 times. However even if the async code path was forced to run cleanup only once, it was still close to 1s slower than the sync path.