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Haxe port of Flixel v. 2.55, with additions and fixes by the HaxeFlixel community and (includes FlixelPowerTools by Photonstorm - https://github.com/photonstorm/Flixel-Power-Tools)

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###Related: flixel-addons | flixel-demos | flixel-tools | flixel-ui


###Getting Started

It is recomended to use Haxeflixel via Haxelib. Just run haxelib install flixel once you have it installed.

You can read our getting started docs here.


###Links

In case you're looking for ressources, help, or just want to interact with the community:


HaxeFlixel was founded and created by Alexander Hohlov, also known as Beeblerox who continues to be the project lead and repository maintainer. The codebase started largely from a Haxe port of the AS3 version of Flixel written by Adam “Atomic” Saltsman.

Special thanks go to the community contributors Werdn, crazysam, impaler, ProG4mr, Gama11, sergey-miryanov and more.

HaxeFlixel presents substantial enhancements from the original Flixel AS3 code:

  • Use of a robust and powerful, opensource language
  • Flexible Asset Management System
  • Cross-platform development for Linux, Mac and Windows
  • Texture Atlas and Layer enhancement for cpp targets
  • Integrated and robust Tween System
  • Access to OpenFL native extensions
  • Compile to Mobile and Desktop targets with native code through OpenFL
  • Impressive Native Performance using GPU accelerated drawTiles implimentation in cpp targets
  • A powerful debugger with a console as well as an advanced logging system
  • A vibrant community that keeps updating the engine and adding new features to it

###Runtime Targets The current possible targets are:

Mobile Desktop Web
Blackberry Linux Flash
iOS Mac
Android Windows
WebOS Neko

There's also experimental support for HTML5.


###Basic Features

  • Display thousands of moving objects
  • Basic collisions between objects
  • Group objects together for simplicity
  • Easily generate and emit particles
  • Create game levels using tilemaps
  • Text display, save games, scrolling
  • Mouse & keyboard input
  • Math & color utilities
  • Record and play back replays
  • Powerful interactive debugger
  • Camera system for split screen
  • Pathfinding and following
  • Easy object recycling

About

Haxe port of Flixel v. 2.55, with additions and fixes by the HaxeFlixel community and (includes FlixelPowerTools by Photonstorm - https://github.com/photonstorm/Flixel-Power-Tools)

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MIT, Unknown licenses found

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MIT
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license.txt

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