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Add game module & player initialization
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NetScape.Abstractions/Interfaces/Game/Interface/ITabManager.cs
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using System.Threading.Tasks; | ||
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namespace NetScape.Abstractions.Interfaces.Game.Interface | ||
{ | ||
public interface ITabManager | ||
{ | ||
Task SetTabAsync(Model.Game.Player player, int tabId, int interfaceId); | ||
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int[] Default { get; } | ||
} | ||
} |
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NetScape.Abstractions/Interfaces/Game/Player/IPlayerInitializer.cs
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using System.Threading.Tasks; | ||
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namespace NetScape.Abstractions.Interfaces.Game.Player | ||
{ | ||
/// <summary> | ||
/// Initializes a player after login is complete. | ||
/// </summary> | ||
public interface IPlayerInitializer | ||
{ | ||
/// <summary> | ||
/// Initializes a <see cref="Model.Game.Player"/> after <see cref="Login.ILoginProvider"/> | ||
/// authenticates the player successfully. | ||
/// </summary> | ||
/// <param name="player">The player.</param> | ||
Task InitializeAsync(Model.Game.Player player); | ||
} | ||
} |
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using Autofac; | ||
using NetScape.Abstractions.Interfaces.Game.Interface; | ||
using NetScape.Abstractions.Interfaces.Game.Player; | ||
using NetScape.Modules.Game.Interface; | ||
using NetScape.Modules.Game.Player; | ||
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namespace NetScape.Modules.Game | ||
{ | ||
public class GameModule : Module | ||
{ | ||
protected override void Load(ContainerBuilder builder) | ||
{ | ||
builder.RegisterType<TabManager>().As<ITabManager>(); | ||
builder.RegisterType<PlayerInitializer>().As<IPlayerInitializer>(); | ||
base.Load(builder); | ||
} | ||
} | ||
} |
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using NetScape.Abstractions.Interfaces.Game.Interface; | ||
using NetScape.Modules.Messages.Encoders; | ||
using System.Threading.Tasks; | ||
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namespace NetScape.Modules.Game.Interface | ||
{ | ||
public class TabManager : ITabManager | ||
{ | ||
public int[] Default { get; } = new int[] { 2423, 3917, 638, 3213, 1644, 5608, 1151, -1, 5065, 5715, 2449, 904, 147, 962, }; | ||
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public Task SetTabAsync(Abstractions.Model.Game.Player player, int tabId, int interfaceId) | ||
{ | ||
var switchTabMessage = new SwitchTabInterfaceMessage | ||
{ | ||
InterfaceId = (short)interfaceId, | ||
TabId = (byte)tabId | ||
}; | ||
return player.SendAsync(switchTabMessage); | ||
} | ||
} | ||
} |
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<Project Sdk="Microsoft.NET.Sdk"> | ||
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<PropertyGroup> | ||
<TargetFramework>netcoreapp5.0</TargetFramework> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<ProjectReference Include="..\NetScape.Abstractions\NetScape.Abstractions.csproj" /> | ||
<ProjectReference Include="..\NetScape.Modules.Messages\NetScape.Modules.Messages.csproj" /> | ||
</ItemGroup> | ||
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</Project> |
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using NetScape.Abstractions.Interfaces.Game.Interface; | ||
using NetScape.Abstractions.Interfaces.Game.Player; | ||
using NetScape.Modules.Messages.Encoders; | ||
using System.Threading.Tasks; | ||
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namespace NetScape.Modules.Game.Player | ||
{ | ||
public class PlayerInitializer : IPlayerInitializer | ||
{ | ||
private readonly ITabManager _tabManager; | ||
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public PlayerInitializer(ITabManager tabManager) | ||
{ | ||
_tabManager = tabManager; | ||
} | ||
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public async Task InitializeAsync(Abstractions.Model.Game.Player player) | ||
{ | ||
var initMessage = new IdAssignmentMessage { IsMembers = 1, NewId = 1 }; | ||
await player.SendAsync(initMessage); | ||
player.UpdateAppearance(); | ||
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var defaultTabs = _tabManager.Default; | ||
for (int tab = 0; tab < defaultTabs.Length; tab++) | ||
{ | ||
var interfaceId = defaultTabs[tab]; | ||
_ = _tabManager.SetTabAsync(player, tab, interfaceId); | ||
} | ||
} | ||
} | ||
} |
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