Releases: JadeOfMaar/ThorTech
Releases · JadeOfMaar/ThorTech
Thor Tech 0.9.6.8
- Fixed model path issue with Shieldnir cones.
- Fixed patch (did not add Shieldnir ablator to airbrakes).
- Moved Restock whitelist in from DSCore.
- Updated Shieldnir patch to not conflict with OPT thermal limit upgrades.
Thor Tech 0.9.6.7
- BurstPower charger upgrade CTT support
- Re-did RCS thruster configs
- Restock detection in RAPIER patch
- VTOL engines now work with WBI Hover Control
Thor Tech 0.9.6.6
- Fixed missing bulkhead profiles.
- Missing Tweakscale for new RCS ports.
- Added in-game declarations for compatibility with WBI Play Mode.
Thor Tech 0.9.6.4
- Shieldnir for any airbrakes. Once you have an active shieldnir cone on ship, they'll survive Eve reentry along with the rest of the ship.
- Allow any 1.25m engine to upscale to 2.5m, not just 1.875m (high demand for plasma aerospike).
- Argo Mk2 Warpjet will hold some IntakeAtm due to WarpJet nature.
- RCS now available in Air, LFO, MonoPropellant.
- no longer shipping MiniAVC.
Thor Tech 0.9.6.3
- Moved MillPower resource to DS Core
- Painted undersides of Radial Transpirator for distinction
- Added lift surface to Argo WarpJet engine
- Shieldnir works as Kerbalism rad shields
Thor Tech v0.9.6.2
- Fix major fault with Classic Stock mode
Thor Tech v0.9.6
- Found missing checkForOxygen parameter in RATs
- Buffed Shieldnir effect to some categories of parts
- Added WBI part tips!
- Made Kemonade Turbofans lighter
- Fixed a hole in Shieldnir patch (many fuel tank parts still use category "Propulsion")
- Added enhanced radiator; ablates supported resources for superior performance but does not use EC
- Reduced heat production in 2.5m Razor
- Moved radiators and Shieldnir to heat management row in CTT
- Added Mk2 engine (RAPIER equivalent) with greater performance in thin atmo, lesser performance in thick atmo
- Updated engine texture
Thor Tech v0.9.5
- Polished off WBI Play Modes
- Added conditional intake to Razor VTOL engines
- Adjusted tech tree position of Razor and Ascendant VTOL engines
- Minor tweak to reactors
- Renamed RCS ports
- Updated engines:
- Replaced FS dependency with KerbalActuators. Fan spinning functionality has been maintained but will show weird behavior once any fan engine is shut off
- Added and adjusted sounds and particles
- Mk2 Ram Air Turbine surface attaches now
- Caught many missing Tweakscale options
- Changes Isp of stock Vector engine to be more like a real aerospike
- Expanded Shieldnir capacity:
- Holds more shield energy
- Charges faster at greater costs
- Protects many more parts
- With thermoelectric converter; applies only to Shieldnir parts, not the parts they protect
Thor Tech 0.9.0
- Added Mk2 reactor
- Adjusted colors on Voyager Mk2 aerospike
- Adjusted radiator stats on parts
- Fixed missing FX and sounds in other engines
- Added Shieldnir: Electromagnetic heatshield noses for ascending craft
- 1.25m, 2.5m, Mk2 noses
- _Shieldnir resource
- Upgrades for extending Shieldnir to strategic parts
- Minor tweaks to most engines and to RCS
- Changed all "MetaLOX" references to "SupraLOX"
- Filled in Tweakscale options
Thor Tech
- Fixed missing FX and sounds in aerospike engines