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Releases: JadeOfMaar/ThorTech

Thor Tech 0.9.6.8

07 Aug 18:49
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  • Fixed model path issue with Shieldnir cones.
  • Fixed patch (did not add Shieldnir ablator to airbrakes).
  • Moved Restock whitelist in from DSCore.
  • Updated Shieldnir patch to not conflict with OPT thermal limit upgrades.

Thor Tech 0.9.6.7

09 Jun 13:42
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  • BurstPower charger upgrade CTT support
  • Re-did RCS thruster configs
  • Restock detection in RAPIER patch
  • VTOL engines now work with WBI Hover Control

Thor Tech 0.9.6.6

25 Jan 07:39
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  • Fixed missing bulkhead profiles.
  • Missing Tweakscale for new RCS ports.
  • Added in-game declarations for compatibility with WBI Play Mode.

Thor Tech 0.9.6.4

11 Nov 03:25
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  • Shieldnir for any airbrakes. Once you have an active shieldnir cone on ship, they'll survive Eve reentry along with the rest of the ship.
  • Allow any 1.25m engine to upscale to 2.5m, not just 1.875m (high demand for plasma aerospike).
  • Argo Mk2 Warpjet will hold some IntakeAtm due to WarpJet nature.
  • RCS now available in Air, LFO, MonoPropellant.
  • no longer shipping MiniAVC.

Thor Tech 0.9.6.3

09 Jul 22:04
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  • Moved MillPower resource to DS Core
  • Painted undersides of Radial Transpirator for distinction
  • Added lift surface to Argo WarpJet engine
  • Shieldnir works as Kerbalism rad shields

Thor Tech v0.9.6.2

10 May 23:25
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  • Fix major fault with Classic Stock mode

Thor Tech v0.9.6

07 May 20:46
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  • Found missing checkForOxygen parameter in RATs
  • Buffed Shieldnir effect to some categories of parts
  • Added WBI part tips!
  • Made Kemonade Turbofans lighter
  • Fixed a hole in Shieldnir patch (many fuel tank parts still use category "Propulsion")
  • Added enhanced radiator; ablates supported resources for superior performance but does not use EC
  • Reduced heat production in 2.5m Razor
  • Moved radiators and Shieldnir to heat management row in CTT
  • Added Mk2 engine (RAPIER equivalent) with greater performance in thin atmo, lesser performance in thick atmo
    • Updated engine texture

Thor Tech v0.9.5

10 Apr 03:38
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  • Polished off WBI Play Modes
  • Added conditional intake to Razor VTOL engines
  • Adjusted tech tree position of Razor and Ascendant VTOL engines
  • Minor tweak to reactors
  • Renamed RCS ports
  • Updated engines:
    • Replaced FS dependency with KerbalActuators. Fan spinning functionality has been maintained but will show weird behavior once any fan engine is shut off
    • Added and adjusted sounds and particles
  • Mk2 Ram Air Turbine surface attaches now
  • Caught many missing Tweakscale options
  • Changes Isp of stock Vector engine to be more like a real aerospike
  • Expanded Shieldnir capacity:
    • Holds more shield energy
    • Charges faster at greater costs
    • Protects many more parts
    • With thermoelectric converter; applies only to Shieldnir parts, not the parts they protect

Thor Tech 0.9.0

18 Feb 06:40
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  • Added Mk2 reactor
  • Adjusted colors on Voyager Mk2 aerospike
  • Adjusted radiator stats on parts
  • Fixed missing FX and sounds in other engines
  • Added Shieldnir: Electromagnetic heatshield noses for ascending craft
    • 1.25m, 2.5m, Mk2 noses
    • _Shieldnir resource
    • Upgrades for extending Shieldnir to strategic parts
  • Minor tweaks to most engines and to RCS
  • Changed all "MetaLOX" references to "SupraLOX"
  • Filled in Tweakscale options

Thor Tech

08 Jan 22:38
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  • Fixed missing FX and sounds in aerospike engines