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Practices of Computer Graphics. Line Drawing algorithms like naive approach, Bresenham; creating an image using the PPM format, 3D to 2D proyection using the homogeneous space and the vertex list format (also edges and faces list), face hidding and Z-Buffer algorithm, solid drawing using interpolation.

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IvanovskyOrtega/Computer-Graphics

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Computer-Graphics

  • Practices of Computer Graphics.
    • Line Drawing algorithms like naive approach, Bresenham, DDA.
    • Creating an image using the PPM format.
    • 3D to 2D proyection using the homogeneous space and the vertex list format (also edges and faces list).
    • Face hidding and Z-Buffer algorithm.
    • Solid drawing using interpolation.

Here are some images generated by the program:

  • Ratonhnhaké:ton

Assassins Creed 3

  • Random anime girl

Anime girl

  • Suzanne

Suzanne

Suzanne

Here is a video that I made with a lot of pictures generated with the face hiding + z-buffer program

  • Longinus sword

Loginus sword video

Click here or in the image

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Practices of Computer Graphics. Line Drawing algorithms like naive approach, Bresenham; creating an image using the PPM format, 3D to 2D proyection using the homogeneous space and the vertex list format (also edges and faces list), face hidding and Z-Buffer algorithm, solid drawing using interpolation.

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