This package provides an A-Frame component and primitive for rendering three-dimensional text using Troika's text renderer.
It has similar performance and quality to A-Frame's built-in SDF text
component, but brings some additional advantages:
-
It reads font files directly (ttf, otf, woff) and does not require using an external tool to pre-generate SDF textures with the glyphs you think you'll need.
-
It supports ligatures so you can use fonts like Material Icons.
-
Rather than using a fully custom shader, it patches the built-in Three.js material shaders as needed, so you don't lose all the nice standard shader features like lighting and fog.
-
Support for right-to-left/bidirectional language layout and shaping of Arabic text.
This package registers both a component (<a-entity troika-text="value:Hello" />
) and a primitive (<a-troika-text value="Hello"></a-troika-text>
). Use whichever is most convenient for you.
I've attempted to keep the API as close as possible to that of A-Frame's default text component and a-text primitive, however some things don't quite map exactly.
Property on component | Attribute on primitive | Description | Default Value |
---|---|---|---|
align | align | Multi-line text alignment (left, center, right, justify). | left |
anchor | anchor | Horizontal positioning (left, center, right, align). | center |
baseline | baseline | Vertical positioning (top, center, bottom). | center |
clipRect | clip-rect | Four comma- or space-separated numbers defining a rectangle (minX, minY, maxX, maxY) outside which pixels will be hidden. | no clipping |
curveRadius | curve-radius | A cylindrical radius along which the text's plane will be curved. Positive = concave, negative = convex. | 0 |
color | color | Text color. This is a shortcut for specifying a custom material. | white |
depthOffset | depth-offset | Depth buffer offset to help prevent z-fighting. Negative numbers are closer to camera, positives further. | 0 |
direction | direction | Main bidi direction of the text: 'auto', 'ltr', or 'rtl' | 'auto' |
fillOpacity | fill-opacity | Opacity of the glyph's fill. | 1 |
font | font | URL to a font file - can be a .ttf, .otf, or .woff (no .woff2) | Roboto loaded from Google Fonts |
fontSize | font-size | Em-height at which to render the font, in meters. | 0.2 |
letterSpacing | letter-spacing | Letter spacing in meters. | 0 |
lineHeight | line-height | Line height as a multiple of the fontSize. | derived from font metrics |
maxWidth | max-width | Maximum width of the text block at which text will start wrapping, in meters. | Infinity (no wrapping) |
outlineBlur | outline-blur | A blur radius applied to the outer edge of the text's outlineWidth . |
0 |
outlineColor | outline-color | Color of an outline drawn around the glyph paths. | black |
outlineOffsetX | outline-offset-x | Horizontal offset of the outline (ala text-shadow), as a number in meters or a percentage of the font-size. | 0 |
outlineOffsetY | outline-offset-y | Vertical offset of the outline (ala text-shadow), as a number in meters or a percentage of the font-size. | 0 |
outlineOpacity | outline-opacity | Opacity of the outline, from 0 to 1. | 1 |
outlineWidth | outline-width | Width of an outline drawn around the glyph paths, as a number in meters or a percentage of the font-size. | 0 |
overflowWrap | overflow-wrap | Controls how text wraps: "normal" to break at whitespace characters, or "break-word" to break within words. | normal |
value | value | The actual content of the text. Line breaks and tabs are supported with \n and \t . |
'' |
strokeColor | stroke-color | Color of a stroke drawn inside the glyph paths. | grey |
strokeOpacity | stroke-opacity | Opacity of the stroke, from 0 to 1. | 1 |
strokeWidth | stroke-width | Width of a stroke drawn inside the glyph paths, as a number in meters or a percentage of the font-size. | 0 |
textIndent | text-indent | Width of an indentation space to be added before the first character of a line. | 0 |
whiteSpace | white-space | How whitespace should be handled (i.e., normal, nowrap). | normal (behaves like pre-wrap) |
Note: It does not currently follow how the built-in text
component interacts with a geometry
component for auto-sizing and anchoring. I think that's a nice feature so it's probably worth adding; in the meantime just use the maxWidth
and anchor
/baseline
attributes to control it manually.
By default the text will render using a MeshBasicMaterial
using the color
property described in the table above. But you can also change the material to gain more advanced shader features such as physically-based lighting.
If you are using the <a-troika-text>
primitive, you can assign it a material
component just as you would any other entity.
<a-troika-text
value="Hello!"
material="shader: standard; metalness: 0.8;"
></a-troika-text>
If you are using the troika-text="..."
component, you must instead give it a troika-text-material="..."
attribute to distinguish the text material from the entity's main material. You can pass it anything supported by the built in material
component.
<a-entity
troika-text="value: Hello!"
troika-text-material="shader: standard; metalness: 0.8;"
></a-entity>
Install and use by directly including the browser files:
<head>
<title>My A-Frame Scene</title>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<script src="https://unpkg.com/aframe-troika-text/dist/aframe-troika-text.min.js"></script>
</head>
<body>
<a-scene>
<!-- As a component: -->
<a-entity troika-text="value: Hello world!"></a-entity>
<!-- As a primitive: -->
<a-troika-text value="Hello world!"></a-troika-text>
</a-scene>
</body>
Install via npm:
npm install aframe-troika-text
Then require and use.
require('aframe');
require('aframe-troika-text');