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Rigged-Roll

Rigged Physics Dice Roller

Messing around with Unity3D again after many years. Trying out a small project ot write a determinstic dice roller using non-deterministic physics.

All insipired and based off the reddit post (https://www.reddit.com/r/gamedev/comments/bq6c5d/deterministic_physics_dice_rolls_in_a_non/) by /u/TickTakashi

Basic idea being...

  • The following occurs instantly in a single frame...

    • Roll 'blank' 3D dice
    • Record position + rotation at every frame of the roll
    • Wait for them to settle
    • Determine what rotation is needed to achieve the desired result
    • Reset dice to their original state
  • Replay all the saved position + rotation state

  • After each step, apply the rotation required to get the desired result

Demos

Here's a GIF demo showing the system in action. The Frame Rate is poor due to the gif screen capture, in reality it runs smoothly.

The demo is setting 5 dice to roll all 6's

All Sixes

All Sixes

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Rigged Physics Dice Roller in Unity3D

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