This project aims to provide translation of DXIL (SM 6.x) shaders to SPIR-V which can be used in the vkd3d project, which implements D3D12 on top of Vulkan.
Check out submodules first with git submodule update --init
.
No external dependencies apart from the submodules are required to build.
This project implements a "small" LLVM C++ API subset which acts as a drop-in replacement for the full LLVM.
It is possible to build against the true LLVM C++ API if llvm is checked out in external/llvm
and -DDXIL_SPIRV_NATIVE_LLVM=ON
CMake option is used.
See checkout_llvm.sh
script.
Standard CMake build.
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
make install
Only the C API is installed and is expected to be kept ABI/API stable when it releases.
pkg-config dxil-spirv-c-shared --cflags --libs
Something like:
find_package(dxil_spirv_c_shared)
if (dxil_spirv_c_shared_FOUND)
message("Found dxil-spirv! Enabling DXIL support.")
target_link_libraries(vkd3d-shader PRIVATE dxil-spirv-c-shared)
target_compile_definitions(vkd3d-shader PRIVATE HAVE_DXIL_SPV)
target_sources(vkd3d-shader PRIVATE vkd3d/libs/vkd3d-shader/dxil.c)
else()
message("Did not find dxil-spirv :( Disabling DXIL support.")
endif()
The primary method of testing dxil-spirv and avoiding regressions is through a reference shader suite.
First, build DXC. To keep output consistent, we must use a fixed version of DXC. Currently, this only works on Linux, the Windows build of DXC does not seem to support CMake properly.
./checkout_dxc.sh
./build_dxc.sh
The test suite accepts an arbitrary path to DXC, so if you have a standalone binary somewhere, that can work as well.
When adding new tests, place the HLSL test in shaders/
somewhere and run:
./test_shaders.py shaders --dxc external/dxc-build/bin/dxc --dxil-spirv cmake-build-debug/dxil-spirv
If there is any mismatch, the test script will complain. If there are legitimate changes to be made,
add --update
to the command. The updated files should now be committed alongside the dxil-spirv change.
dxil-spirv is currently licensed as MIT. See LICENSE.MIT for more details.
/* Copyright (c) 2019-2022 Hans-Kristian Arntzen for Valve Corporation
*
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/