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SDSR sniper #3416

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Jul 27, 2023
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16 changes: 8 additions & 8 deletions code/modules/halo/weapons/SDSR10.dm
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@

//Dispite calling itself a sniper rifle, this is more balanced as if it was a mid-range precision weapon akin to the dmr.

/obj/item/weapon/gun/energy/SDSR_10
name = "SDSR-10"
desc = "The Sonic Dispersion Sniper Rifle is a supposed prototype of an ONI Hard Sound Rifle. This prototype has a greatly decreased effectiveness compared to the final product. Construction blueprints were recovered from an ONI prowler. 10 seconds recharge time."
Expand All @@ -10,14 +10,14 @@
charge_meter = 0
self_recharge = 1
recharge_time = 10
max_shots = 1
max_shots = 3
dispersion = list(0)
one_hand_penalty = -1
screen_shake = 0
//I would use the DMR's acc/scopedacc setup here but this is a one-shot gun.
accuracy = 2
scoped_accuracy = 4
scope_zoom_amount = 3
accuracy = -8
scoped_accuracy = 7
scope_zoom_amount = 8
min_zoom_amount = 3
is_scope_variable = 1
projectile_type = /obj/item/projectile/SDSS_proj
item_icons = list(
Expand All @@ -35,8 +35,8 @@
damtype = PAIN
damage = 40
//NOTE: Life() calls happen every two seconds, and life() reduces dizziness by one
var/stun_time = 3 //This is in ticks
var/suppress_intensity = 7
var/stun_time = 2 //This is in ticks
var/suppress_intensity = 9
var/disorient_time = 8

/obj/item/projectile/SDSS_proj/on_hit(var/mob/living/carbon/human/L, var/blocked = 0, var/def_zone = null)
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