This mod designed to bring Unciv as close as possible to vanilla Civilization 5.
- Removed G&K units: Galleass, Great War Infantry, Triplane, Great War Bomber, Landship, Gatling Gun, Machine Gun
- Changed units to how they should be in vanilla: Catapult requires iron, Ironclad is ranged unit and cannot enter deep ocean, changed strength and other stats, etc
- Enabled units: Mobile SAM, Jet Fighter, Stealth Bomber, Nuclear Submarine, Missile Cruiser, Helicopter Gunship, Giant Death Robot
- Removed G&K buildings: Alhambra, Terracotta Army, Neuschwanstein, Hubble Space Telescope, Leaning Tower of Pisa
- Removed BNW buildings: Hanse
- Enabled buildings: Arsenal, Military base
- Removed G&K techs: Guilds, Architecture, Industrialization, Ballistics, Combined Arms, Mobile Tactics
- Added techs that were removed in G&K: Telegraph, and other missing techs: Mass Media, Globalization, Stealth, Advanced Ballistics, Nuclear Fusion
- Currently in Unciv tile can only provide 2 units of strategic resource instead of 4, 4, 7, 6, 7, 8 (for major deposits of uranium, horses, oil, iron, coal and aluminum, respectively) To compensate for this, "Quantity of strategic resources produced by the empire increased by 100%" unique was added to the palace for all civilizations
buildings:
units:
- Helicopter By tulpahn, TH for Helicopter Gunship
- Air Defense Missile Launcher by Salaidinovich for Mobile SAM
- War By Nhor for Battleship
- military ship By Vectors Market for Carrier
- missile By Lluisa Iborra, ES for Guided Missile
- warship By Muhammad Tajudin, ID for Missile Cruiser
- Submarine By Hea Poh Lin, MY for Nuclear Submarine
- Ed 209 Robot By Creaticca Creative Agency, GB for Giant Death Robot
techs:
- telegraph By Andrejs Kirma, LV for Telegraph
- Missile Launch By Souvik Bhattacharjee for Advanced Ballistics (used for Ballistics in unciv)
- global By Vectorstall, PK for Globalization
- thermonuclear fusion By Olena Panasovska, UA for Nuclear Fusion