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A mod for Unciv. Changes buildings, units, tech tree, etc to make Unciv as close as possible to vanilla Civilization 5.

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HadeanLake/Civ5-Vanilla

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Civ5-Vanilla

This mod designed to bring Unciv as close as possible to vanilla Civilization 5.

  • Removed G&K units: Galleass, Great War Infantry, Triplane, Great War Bomber, Landship, Gatling Gun, Machine Gun
  • Changed units to how they should be in vanilla: Catapult requires iron, Ironclad is ranged unit and cannot enter deep ocean, changed strength and other stats, etc
  • Enabled units: Mobile SAM, Jet Fighter, Stealth Bomber, Nuclear Submarine, Missile Cruiser, Helicopter Gunship, Giant Death Robot
  • Removed G&K buildings: Alhambra, Terracotta Army, Neuschwanstein, Hubble Space Telescope, Leaning Tower of Pisa
  • Removed BNW buildings: Hanse
  • Enabled buildings: Arsenal, Military base
  • Removed G&K techs: Guilds, Architecture, Industrialization, Ballistics, Combined Arms, Mobile Tactics
  • Added techs that were removed in G&K: Telegraph, and other missing techs: Mass Media, Globalization, Stealth, Advanced Ballistics, Nuclear Fusion
  • Currently in Unciv tile can only provide 2 units of strategic resource instead of 4, 4, 7, 6, 7, 8 (for major deposits of uranium, horses, oil, iron, coal and aluminum, respectively) To compensate for this, "Quantity of strategic resources produced by the empire increased by 100%" unique was added to the palace for all civilizations

Credits

buildings:

  • Ak-47 By Evgen Chekrygin, RU for Arsenal
  • Hangar By Rflor for Military base

units:

techs:

  • telegraph By Andrejs Kirma, LV for Telegraph
  • Missile Launch By Souvik Bhattacharjee for Advanced Ballistics (used for Ballistics in unciv)
  • global By Vectorstall, PK for Globalization
  • thermonuclear fusion By Olena Panasovska, UA for Nuclear Fusion

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A mod for Unciv. Changes buildings, units, tech tree, etc to make Unciv as close as possible to vanilla Civilization 5.

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