Skip to content

Commit

Permalink
documentation error
Browse files Browse the repository at this point in the history
  • Loading branch information
mjn-mixael committed Feb 5, 2024
1 parent 63990c5 commit a0f4c4d
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion code/scripting/api/objs/weaponclass.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -846,7 +846,7 @@ ADE_FUNC(renderTechModel2,

ADE_FUNC(renderSelectModel,
l_Weaponclass,
"number x, number y, [number width = 629, number height = 355, number currentEffectSetting = default, zoom = 0.65]",
"number x, number y, [number width = 629, number height = 355, number currentEffectSetting = default, number zoom = 0.65]",
"Draws the 3D select weapon model with the chosen effect at the specified coordinates. Restart should "
"be true on the first frame this is called and false on subsequent frames. Note that primary weapons "
"will not render anything if they do not have a valid pof model defined! Valid selection effects are 1 (fs1) or 2 (fs2), "
Expand Down

0 comments on commit a0f4c4d

Please sign in to comment.