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v10 readme
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CamDawg committed Feb 8, 2022
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Expand Up @@ -57,7 +57,7 @@ <h1>The Tweaks Anthology</h1>
<p><strong> Version 10</strong><br />
<strong> Languages:</strong> Chinese, Czech, English, French, German, Italian,
Korean, Polish, Russian, and Spanish<br />
<strong>Platforms: </strong>Windows, MacOS, Linux<br />
<strong>Platforms: </strong>Windows, macOS, Linux<br />
<strong>GitHub: </strong><a href="https://github.com/Gibberlings3/Tweaks-Anthology">Gibberlings3/Tweaks-Anthology</a></p>
</div>
<div class="ribbon_rectangle_h2"><a id="Overview" name="Overview"></a>
Expand Down Expand Up @@ -271,7 +271,7 @@ <h3><a name="contents_cosmetic" id="contents_cosmetic"></a>Cosmetic Changes </h3
<p>Icewind Dale, and to a lesser extent BG2, has a frustrating habit of using the same icon for multiple items, making them difficult to tell apart from one another. This component gives unique icons to about 200 items in Icewind Dale and about 80 in Baldur's Gate II. For example, the dozen or so items that all used the icon for the Ring of Protection +1 in Icewind Dale now use unique icons. The 'new' icons have been scavenged from other Infinity Engine games. A <a href="https://www.gibberlings3.net/gallery/image/486-unique-icons/">before and after image</a> is available in the Tweaks gallery. </p>
<p><strong>Unique Containers [Miloch]<br />
</strong> <em>BGEE, BG2EE, IWDEE, EET, BG2, BGT, Tutu, IWD, IWD-in-BG2</em></p>
<p>Originally a standalone mini-mod from Miloch, this mod has been incorporated into Tweaks. There are three options--fixes only, unique containers, or unique containers and names. You can see <a href="https://www.gibberlings3.net/gallery/image/504-unique-containers-miloch/">example icons</a> in the Tweaks gallery. From the original readme:</p>
<p>Originally a standalone mini-mod from Miloch, this mod has been incorporated into Tweaks. There are three options; all three incorporate minor fixes (some for default stores in Tutu, some for other store mods). You can choose to install just the fixes, fixes plus unique containers, or fixes plus unique containers and names. You can see <a href="https://www.gibberlings3.net/gallery/image/504-unique-containers-miloch/">example icons</a> in the Tweaks gallery. From the original readme:</p>
<div class="quote">
<p> &quot;This mini-mod assigns unique icons to all containers in the game. Containers include standard and mod-added bags of holding, gem bags, scroll cases, potion cases and ammo belts. The tweak allows you to identify containers at a glance by color and use them for a particular type of storage. Or it just makes your character's accessories color-coordinated. Optionally, you can assign unique names (based on the color) to the containers to differentiate them further. </p>
<p> &quot;The mod will also fix various issues with stores and containers in both the unmodded (and Fixpacked) games, as well as with mods. Some of those mods include <acronym title="Big Picture">BP</acronym>, <acronym title="Check the Bodies">CtB</acronym>, <acronym title="Never-Ending Journey Second Edition">NEJ2</acronym>, <acronym title="Region of Terror">RoT</acronym>, <acronym title="Shadows Over Soubar">SOS</acronym> and <acronym title="Unfinished Business">UB</acronym>. Most significantly, it fixes some issues with Lost Items v2, including containers with duplicate stores attached and other mod usability issues pointed out by Bursk and SixOfSpades. You don't need to have any of these mods installed to use the main feature though.&quot;</p>
Expand Down Expand Up @@ -644,7 +644,7 @@ <h3><a name="contents_content" id="contents_content"></a>Content Changes </h3>
<p>The &quot;Find Familiar&quot; spell <strong>is</strong> restored, but I don't recommend using it, as the familiars summoned will be over-powerful for the early stages of the game.</p>
<p><strong>NPCs Cannot Pass Doors</strong><br />
<em>BG2(EE), Tutu, BGT, EET, BGEE, IWDEE</em></p>
<p>This component will prevent non-party NPCs from traveling between areas, which was the default behavior for the original Baldur's Gate and Icewind Dale games. </p>
<p>This component will prevent non-party NPCs from traveling between areas, which was the default behavior for the original Baldur's Gate and Icewind Dale games. There is one exception for the dream sequence at Spellhold in BG2. </p>
</div>
<div class="ribbon_rectangle_h3">
<h3><a name="contents_rules" id="contents_rules"></a>Rule Changes </h3>
Expand Down Expand Up @@ -1461,8 +1461,8 @@ <h3><a name="contents_convenience" id="contents_convenience"></a>Convenience Twe
<em> BG2EE, EET, BG2, BGT</em></p>
<p> This component will prevent the original BioWare/Beamdog romances from starting in BG2(EE). Mod romances will not be affected.</p>
<p><strong>Accelerate/Decelerate Romances</strong> <br />
<em> BG2EE, EET, BG2, BGT; skipped if Disable Romances is installed</em></p>
<p> This component will adjust the wait time between romance banters (aka love talks) for the original BioWare/Beamdog romances; mod romances are not affected. This will help the player adjust the length of the romance track to their play style. The speed can be adjusted faster or slower by a factor of 5 (20% to 500% of the default timers). Note that this will only affect the timers, not any other special conditions (such as resting, being outside, etc.) that may be required for the romance track to progress. </p>
<em> BGEE, BG2EE, EET, BG2, BGT; skipped if Disable Romances is installed</em></p>
<p> This component will adjust the wait time between romance banters (aka love talks) for the original BioWare/Beamdog romances; mod romances are not affected. This will help the player adjust the length of the romance track to their play style. The speed can be adjusted faster or slower by a factor of 5 (20% to 500% of the default timers). Note that this will only affect the timers, not any other special conditions (such as resting, being outside, etc.) that may be required for the romance track to progress. This will also cover the pseudo-romances of the EE NPCs in BGEE.</p>
<p><strong>Romance Cheats [Sabre, Richardson, Weimer]</strong> <br />
<em>BG2EE, EET, BG2, BGT; skipped if Disable Romances is installed</em></p>
<p> This component allows greater flexibility with the original BioWare/Beamdog romances.
Expand Down Expand Up @@ -1879,19 +1879,21 @@ <h2>Version History</h2>
<div class="ribbon_triangle_h2-l"></div>
<div class="ribbon_triangle_h2-r"></div>
<div class="section">
<p><strong>Version 10 - February 11, 2021</strong></p>
<p><strong>Version 10 - February 7, 2022</strong></p>
<ul>
<li><strong>Weapon Styles for All</strong> will now account for monk and sorcerer kits</li>
<li>Fixed the messed up encoding with the French translation; updated further by Jazira33</li>
<li>Took yet another pass at fixing the last few issues with <strong>Send BioWare NPCs to an Inn [DavidW/Zed Nocear]</strong> and <strong>Allow NPC Pairs to Separate</strong> on BGT</li>
<li>Fixed issue with Imoen specifically with <strong>ToB-Style NPCs</strong> when Ascension is installed. Thanks to Bartimaeus for tracking this down!</li>
<li><strong>Unique Icons</strong> will now adjust item coloring on the avatar and paperdoll to match the item's new icon. A few icons were also updated (thanks TotoR) and cover some Ascension versions of items</li>
<li><strong>Add Bags of Holding</strong> will now allow formerly unsellable items into the bags on original IWD</li>
<li><strong>Add Bags of Holding</strong> will now allow formerly unsellable items into the bags on original IWD. A regular Bag of Holding has been added to Shadows of Amn. </li>
<li><strong>Friendly Random Drops</strong> was adjusted to account for the small placement change in IWD Fixpack v7</li>
<li><strong>Increase Jewelry, Gem, and Miscellaneous Item Stacks</strong> now covers goodberries</li>
<li>The static armor lists have been expanded to cover EEEE</li>
<li>The bearweres added by <strong>Shapeshifter Rebalancing</strong> always used the polar bear animation. They'll now use the bearwere animation from Infinity Animations, if available, otherwise the bearweres will use polar bear animations for IWD-series games or cave bears for BG-series games. </li>
<li>TotoR added an alternative, BG2-style spell progression table for rangers and paladins. As such <strong>Paladins Use IWD-HoW Spell Progression Tables</strong> and <strong>Rangers Use IWD-HoW Spell Progression Tables</strong> have been renamed to <span data-code-marker="+"><strong>Alter Paladin Spell Progression Table</strong></span> and <span data-code-marker="+"><strong>Alter Ranger Spell Progression Table</strong></span>, respectively, and players can choose between the HoW tables and TotoR's new alternatives. </li>
<li><strong>Accelerate/Decelerate Romances</strong> was not quite catching and adjusting all of the romance timer, especially for the EE NPCs. It's also been extended to cover the pseudo-romances of the EE NPCs in BGEE. </li>
<li><strong>NPCs Don't Fight</strong> will now prevent Edwin and Neera from making their 'them or me' ultimatums so that they can be in the party together. </li>
</ul>
<p><strong>Version 10 Release Candidate 1 - November 3, 2021</strong></p>
<ul>
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