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fix(rendering): do not define two static vars in one line
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Due to a bug in MSVC this is flagged as C2487
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RiscadoA committed Mar 2, 2024
1 parent 0ea463e commit 721b4dd
Showing 1 changed file with 6 additions and 3 deletions.
9 changes: 6 additions & 3 deletions core/include/cubos/core/gl/debug.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -95,11 +95,14 @@ namespace cubos::core::gl

static gl::RenderDevice* renderDevice;
static gl::ConstantBuffer mvpBuffer;
static gl::ShaderBindingPoint mvpBindingPoint, colorBindingPoint;
static gl::ShaderBindingPoint mvpBindingPoint;
static gl::ShaderBindingPoint colorBindingPoint;
static gl::ShaderPipeline pipeline;

static gl::RasterState fillRasterState, wireframeRasterState;
static DebugDrawObject objCube, objSphere;
static gl::RasterState fillRasterState;
static gl::RasterState wireframeRasterState;
static DebugDrawObject objCube;
static DebugDrawObject objSphere;

static std::list<DebugDrawRequest> requests;

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