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RiscadoA committed Sep 28, 2023
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<h1>
Introduction
</h1>
<p><a name="mainpage"></a></p><img class="m-image" src="CubosLogo.png" alt="Image" /><section id="autotoc_md42"><h2><a href="#autotoc_md42">Voxel based engine</a></h2><p><strong>CUBOS. aims to be a simple, but powerful game engine for PC, where</strong> <strong>everything is made out of voxels.</strong></p><p>It is <a href="https://github.com/GameDevTecnico/cubos">open source</a> and free to use for any purpose. Written in <em>C++</em> and with data-oriented design in mind, its goal is to be both performant and highly flexible.</p><section id="autotoc_md43"><h3><a href="#autotoc_md43">Getting started</a></h3><p>The best way to get started is to read the <a href="getting-started.html" class="m-doc">getting started guide</a>, which will guide you through the process of downloading and building the engine, as well as where to go from there.</p><p>There is also a <a href="features.html" class="m-doc">feature guide</a> which gives you a high-level overview of the engine&#x27;s design and features. If you&#x27;re just looking for a quick overview, this is the place to go. You can also take a look at the <a href="modules.html">modules</a> page, which describes each of the engine&#x27;s modules.</p><p>In the <a href="examples.html" class="m-doc">examples page</a> you can find examples on how to use specific parts of the engine.</p><p>If you&#x27;re looking to contribute to the project, make sure you read the <a href="contribution.html" class="m-doc">contribution guidelines</a>, which introduces you to the project&#x27;s conventions and code style.</p></section><section id="autotoc_md44"><h3><a href="#autotoc_md44">Team</a></h3><p><strong>CUBOS.</strong> is developed by a small team at <a href="https://www.instagram.com/gamedevtecnico/">GameDev Técnico</a>, a student group at <a href="https://tecnico.ulisboa.pt/">Instituto Superior Técnico</a> who make games. Our goal is to build a game engine from the ground up and have fun doing it.</p></section><section id="autotoc_md45"><h3><a href="#autotoc_md45">Join us</a></h3><p>If you&#x27;re a student and interested in joining us, please fill out <a href="https://forms.gle/A7ChMqC2qN9tHo6j8">this form</a>.</p></section></section>
<p><a name="mainpage"></a></p><img class="m-image" src="CubosLogo.png" alt="Image" /><section id="autotoc_md42"><h2><a href="#autotoc_md42">Voxel based engine</a></h2><p><strong>CUBOS. aims to be a simple, but powerful game engine for PC, where</strong> <strong>everything is made out of voxels.</strong></p><p>It is <a href="https://github.com/GameDevTecnico/cubos">open source</a> and free to use for any purpose. Written in modern <em>C++</em> (20) and with data-oriented design in mind, its goal is to be both performant and highly flexible.</p><section id="autotoc_md43"><h3><a href="#autotoc_md43">Getting started</a></h3><p>The best way to get started is to read the <a href="getting-started.html" class="m-doc">getting started guide</a>, which will guide you through the process of downloading and building the engine, as well as where to go from there.</p><p>There is also a <a href="features.html" class="m-doc">feature guide</a> which gives you a high-level overview of the engine&#x27;s design and features. If you&#x27;re just looking for a quick overview, this is the place to go. You can also take a look at the <a href="modules.html">modules</a> page, which describes each of the engine&#x27;s modules.</p><p>In the <a href="examples.html" class="m-doc">examples page</a> you can find examples on how to use specific parts of the engine.</p><p>If you&#x27;re looking to contribute to the project, make sure you read the <a href="contribution.html" class="m-doc">contribution guidelines</a>, which introduces you to the project&#x27;s conventions and code style.</p></section><section id="autotoc_md44"><h3><a href="#autotoc_md44">Team</a></h3><p><strong>CUBOS.</strong> is developed by a small team at <a href="https://www.instagram.com/gamedevtecnico/">GameDev Técnico</a>, a student group at <a href="https://tecnico.ulisboa.pt/">Instituto Superior Técnico</a> who make games. Our goal is to build a game engine from the ground up and have fun doing it.</p></section><section id="autotoc_md45"><h3><a href="#autotoc_md45">Join us</a></h3><p>If you&#x27;re a student and interested in joining us, please fill out <a href="https://forms.gle/A7ChMqC2qN9tHo6j8">this form</a>.</p></section></section>
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